Game production theory and practiceLaajuus (5 cr)
Course unit code: GA00FS50
General information
- Credits
- 5 cr
- Teaching language
- English
Objective
You can design and implement a game, taking into account the available resources.
You can choose the right tools, teamwork methods, and suitable project management techniques to support your work.
You are familiar with agile development methods and able to apply various project management tools (such as Scrum and Kanban) in game development projects.
You understand the significance of the stages in production from the perspective of the final product.
You can create a production plan that includes schedules and budgets.
You are familiar with different agreements and licenses.
You understand games as a business and a product.
Content
How to create a production plan and budget?
How to phase, schedule, and allocate resources for game production?
How to monitor the game production process and ensure schedule adherence?
How to pitch your game idea?
What aspects of copyright law, product protection, and contracts should you be aware of in your own production work?
How to build an effective team? How to operate as a team member?
Evaluation
Students can:
a. use professional vocabulary systematically.
c. identify interrelated tasks.
e. use the key models, methods, software and techniques of the professional field.
f. work as team members in a goal-oriented way.
g. justify their actions according to the ethical principles of the professional field.