Applied Game Programming (5 cr)
Code: 206102914-3003
General information
- Enrollment
- 02.01.2019 - 14.01.2019
- Registration for the implementation has ended.
- Timing
- 01.01.2019 - 31.07.2019
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- RDI portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 0 - 30
- Degree programmes
- Degree Programme in Information Technology
Objective
After completing this course the student knows how to use basic C++ features and object oriented approach in the program implementation. The student understands how to construct a game using C++ and a suitable graphics library. He/she knows how to implement different algorithms in programs. The student knows how to implement mathematics like vectors and matrices in game dynamics. The students understands the key components in game engines, such as animation, rendering, audio and physics. After completing this course the student knows how to work in a team consisting of professionals working in different areas of game development. The student is involved in making a real game or demo for a commercial goal.
Content
C++ programming language, some graphics library (2014: openGL)
Course material
Verkkomateriaali, mallikoodit ja suunnittelussa käytettävät kaaviot.
Study forms and methods
Työviikkopohjainen oppimisväylä:
Osallistut työjärjestyksen mukaiseen opetukseen ja ohjaukseen. Opiskelusi rytmittyvät työjärjestyksen mukaisten ryhmätapaamisten ja itsenäisesti tehtävien oppimistehtävien mukaan.
Student workload
5op x 27h = 135h. Jakautuu lähiopetuskertojen ja itsenäisen työskentelyn kesken.
Evaluation scale
Approved/Failed
Assessment criteria, good (3)
Excellent (5), good (4-3), satisfactory (2-1), fail
Assessment methods and criteria
Aktiivinen osallistuminen opetukseen ja harjoitustyön suorittaminen vaatimusten mukaisesti.