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Level design (5cr)

Code: GD00CU14-3002

General information


Enrollment
15.08.2019 - 30.08.2019
Registration for the implementation has ended.
Timing
26.08.2019 - 22.12.2019
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
Finnish
Teachers
Marko Siitonen
Teacher in charge
Marko Siitonen
Groups
GDKV18SP
Game design, full-time studies
Course
GD00CU14

Unfortunately, no reservations were found for the realization Level design GD00CU14-3002. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Objective

You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.

Content

What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?

Evaluation

The course "Level design" is located in the entry-level of your studies. The assessment emphasises criteria a and e. A student who has reached level 3 is able to:
– use professional vocabulary systematically while presenting level design ideas.
– understand the level design process, create level design documentations and design and develop content for game levels.

Evaluation scale

1-5

Qualifications

Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.

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