Skip to main content

3D sculpting with ZBrush (5 cr)

Code: VV00DZ67-3002

General information


Enrollment

14.12.2020 - 14.01.2021

Timing

01.01.2021 - 30.04.2021

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kouvola Campus

Teaching languages

  • English

Seats

0 - 25

Teachers

  • Panu Vuoristo

Teacher in charge

Suvi Pylvänen

Groups

  • VV2020-2021

Objective

– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.

Content

– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use Zbrush for sculpting?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?

Content scheduling

Students will do ZBrush exercises in class.

Evaluation scale

Approved/Failed

Assessment methods and criteria

A student will get pass after handing in the assignments required.