3D sculpting with ZBrush (5 cr)
Code: VV00DZ67-3002
General information
Enrollment
14.12.2020 - 14.01.2021
Timing
01.01.2021 - 30.04.2021
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kouvola Campus
Teaching languages
- English
Seats
0 - 25
Teachers
- Panu Vuoristo
Teacher in charge
Suvi Pylvänen
Groups
-
VV2020-2021
Objective
– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.
Content
– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use Zbrush for sculpting?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?
Content scheduling
Students will do ZBrush exercises in class.
Evaluation scale
Approved/Failed
Assessment methods and criteria
A student will get pass after handing in the assignments required.