Game education in youth work (5 cr)
Code: YP00DU34-3001
General information
Enrollment
06.04.2022 - 22.04.2022
Timing
29.08.2022 - 19.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
3 op
RDI portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Distance learning
Campus
Mikkeli Campus
Teaching languages
- Finnish
Seats
20 - 40
Degree programmes
- Degree Programme in Civic Activities and Youth Work
Teachers
- Laura Hokkanen
Teacher in charge
Laura Hokkanen
Groups
-
YPMI20SPCivic Activities and Youth Work, full-time studies
-
YPMI20KPCivic Activities and Youth Work, full-time studies
Objective
You understand gaming as a phenomenon in culture and society.
You can analyze gaming from an educational perspective and recognize the positive effects of gaming.
You can recognize the signs of problem playing and prevent the drawbacks of problem playing.
You can evaluate the potential of games and gaming in youth work.
You can design playful and visualization-based implementation of gaming for the contents of youth work.
You know the digital platforms and environments that can be used in gamification in the field of youth work.
You can promote the implementation of age limits, copyrights and security aspects of gaming.
Content
What do games, gamification and gamifying mean?
How can game education support a young person's positive relationship with gaming?
How can gamification be used to visualize the content, forms and processes of youth work?
What are the benefits of gamification in youth work?
How to identify problem gaming and find the right ways to tackle it?
Evaluation scale
1-5