Game programming (5 cr)
Code: OT00EK12-3001
General information
- Enrollment
-
06.04.2023 - 21.04.2023
Registration for the implementation has ended.
- Timing
-
04.09.2023 - 15.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Mikkeli Campus
- Teaching languages
- Finnish
- Seats
- 20 - 40
- Degree programmes
- Degree programme in Software Engineering
- Teachers
- Juha Ojala
- Teacher in charge
- Juha Ojala
- Groups
-
OTMI21SPSoftware Engineering, full-time studies
- Course
- OT00EK12
Objective
You know how to design and implement games, and how to gamify different applications.
You can use a game engine. You are able to do games programming and manage game assets.
You can commercialize games and game-like applications in different platforms.
Content
How do you design and implement games? How do you gamify applications?
How do game engines work, and how do you implement games and game-like applications by combining programming and assets?
How to commercialize games and game-like applications to different platforms.
Evaluation
Students can
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks.
e. use the key models, methods, software and techniques of the professional field
Course material
Sovitaan opintojakson alussa
Study forms and methods
Sovitaan opintojakson alussa
RDI and work-related cooperation
Sovitaan opintojakson alussa
Timing of exams and assignments
Sovitaan opintojakson alussa
Evaluation scale
1-5