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Game programming (5 cr)

Code: OT00EK12-3001

General information


Enrollment
06.04.2023 - 21.04.2023
Registration for the implementation has ended.
Timing
04.09.2023 - 15.12.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Mikkeli Campus
Teaching languages
Finnish
Seats
20 - 40
Degree programmes
Degree programme in Software Engineering
Teachers
Juha Ojala
Teacher in charge
Juha Ojala
Groups
OTMI21SP
Software Engineering, full-time studies
Course
OT00EK12
No reservations found for realization OT00EK12-3001!

Objective

You know how to design and implement games, and how to gamify different applications.
You can use a game engine. You are able to do games programming and manage game assets.
You can commercialize games and game-like applications in different platforms.

Content

How do you design and implement games? How do you gamify applications?
How do game engines work, and how do you implement games and game-like applications by combining programming and assets?
How to commercialize games and game-like applications to different platforms.

Evaluation

Students can

a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks.
e. use the key models, methods, software and techniques of the professional field

Course material

Sovitaan opintojakson alussa

Study forms and methods

Sovitaan opintojakson alussa

RDI and work-related cooperation

Sovitaan opintojakson alussa

Timing of exams and assignments

Sovitaan opintojakson alussa

Evaluation scale

1-5

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