3D environment design (5 cr)
Code: GD00CU17-3011
General information
Enrollment
08.04.2024 - 21.04.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Game Design
Teachers
- Emilia Haanpää
Teacher in charge
Panu Vuoristo
Groups
-
GDKV23SPGame design, full-time studies
- 29.10.2024 12:45 - 16:15, 3D environment design GD00CU17-3011
- 04.11.2024 10:00 - 17:00, 3D environment design GD00CU17-3011
- 27.11.2024 08:00 - 14:15, 3D environment design GD00CU17-3011
- 02.12.2024 10:00 - 17:00, 3D environment design GD00CU17-3011
- 17.12.2024 12:45 - 16:15, 3D environment design GD00CU17-3011
Objective
You know the basics of 3D environment design.
You become acquainted with the basic techniques used in the industry to model environments.
Content
How to model props in 3D software for your game?
What are the different techniques of modelling environments?
What are the reaches and limitations of prop modelling for environments in real-time 3D?
Evaluation scale
1-5
Further information
Required studies of Basics of 3D modelling and Audiovisual skills or equivalent skills in:
understanding the principles of lighting and the technical aspects and terminology of lighting.
knowing the basics of camera shots and movements.
doing a 3D polygon model.