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3D environment design (5 cr)

Code: GD00CU17-3011

General information


Enrollment

08.04.2024 - 21.04.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages

  • English

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Emilia Haanpää

Teacher in charge

Panu Vuoristo

Groups

  • GDKV23SP
    Game design, full-time studies
  • 29.10.2024 12:45 - 16:15, 3D environment design GD00CU17-3011
  • 04.11.2024 10:00 - 17:00, 3D environment design GD00CU17-3011
  • 27.11.2024 08:00 - 14:15, 3D environment design GD00CU17-3011
  • 02.12.2024 10:00 - 17:00, 3D environment design GD00CU17-3011
  • 17.12.2024 12:45 - 16:15, 3D environment design GD00CU17-3011

Objective

You know the basics of 3D environment design.
You become acquainted with the basic techniques used in the industry to model environments.

Content

How to model props in 3D software for your game?
What are the different techniques of modelling environments?
What are the reaches and limitations of prop modelling for environments in real-time 3D?

Evaluation scale

1-5

Further information

Required studies of Basics of 3D modelling and Audiovisual skills or equivalent skills in:

understanding the principles of lighting and the technical aspects and terminology of lighting.
knowing the basics of camera shots and movements.
doing a 3D polygon model.