3D environment design (5 cr)
Code: GD00CU17-3011
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Emilia Haanpää
- Teacher in charge
- Panu Vuoristo
- Groups
-
GDKV23SPGame design, full-time studies
- Course
- GD00CU17
Realization has 5 reservations. Total duration of reservations is 27 h 15 min.
Time | Topic | Location |
---|---|---|
Tue 29.10.2024 time 12:45 - 16:15 (3 h 30 min) |
3D environment design GD00CU17-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Mon 04.11.2024 time 10:00 - 17:00 (7 h 0 min) |
3D environment design GD00CU17-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Wed 27.11.2024 time 08:00 - 14:15 (6 h 15 min) |
3D environment design GD00CU17-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Mon 02.12.2024 time 10:00 - 17:00 (7 h 0 min) |
3D environment design GD00CU17-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Tue 17.12.2024 time 12:45 - 16:15 (3 h 30 min) |
3D environment design GD00CU17-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Objective
You know the basics of 3D environment design.
You become acquainted with the basic techniques used in the industry to model environments.
Content
How to model props in 3D software for your game?
What are the different techniques of modelling environments?
What are the reaches and limitations of prop modelling for environments in real-time 3D?
Evaluation
A student who has reached level 3 is able to:
– use professional 3D vocabulary and concepts in an expert way.
– evaluate information sources critically.
– identify and describe the most common environment design problems in the professional field and their solutions.
– choose appropriate models, methods, software and techniques according to the purpose of any given 3D environment model and justify these choices (engine, use, device).
Evaluation scale
1-5
Further information
Required studies of Basics of 3D modelling and Audiovisual skills or equivalent skills in:
understanding the principles of lighting and the technical aspects and terminology of lighting.
knowing the basics of camera shots and movements.
doing a 3D polygon model.