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3D sculpting (5 cr)

Code: GD00DT44-3007

General information


Enrollment

06.11.2023 - 17.11.2023

Timing

01.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages

  • English

Seats

15 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Panu Vuoristo

Teacher in charge

Panu Vuoristo

Groups

  • GDKV22SP
    Game design, full-time studies
  • 15.01.2024 10:00 - 14:00, 3D sculpting GD00DT44-3007
  • 22.01.2024 10:00 - 15:00, 3D sculpting GD00DT44-3007
  • 29.01.2024 14:00 - 17:00, 3D sculpting GD00DT44-3007
  • 09.02.2024 08:30 - 11:30, 3D sculpting GD00DT44-3007
  • 21.02.2024 08:30 - 11:00, 3D sculpting GD00DT44-3007
  • 22.03.2024 08:30 - 11:30, 3D sculpting GD00DT44-3007
  • 25.03.2024 10:00 - 14:00, 3D sculpting GD00DT44-3007
  • 08.04.2024 13:15 - 16:00, 3D sculpting GD00DT44-3007
  • 15.04.2024 10:00 - 14:00, 3D sculpting GD00DT44-3007
  • 22.04.2024 14:30 - 17:00, 3D sculpting GD00DT44-3007
  • 26.04.2024 08:30 - 11:30, 3D sculpting GD00DT44-3007

Objective

– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.
– You understand the 3D modelling pipeline in game production.

Content

– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use 3D sculpting software?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations (with accompanying downloadable documentation for reference when relevant).
– Downloadable Work sheets and exercises when applicable
– Links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. You will complete Learn-based tasks as self-study assignments. Your study routine is determined by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RDI will be intergrated where possible

Tentit ja muut määräajat

Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently outside of class.

Toteutuksen osien kuvaus

- How to approach reference materials and gathering
- How to use sculpting brushes
- How to customize sculpting brushes
- How to create and utilize alpha textures
- How to prepare block-out geometry for sculpting
- How to remesh sculpts
- How to generate a lowpoly (or reduced poly) version of your sculpt
- How to bake highpoly details of your sculpt onto a lowpoly model
- How to know what parts of a model should be done with sculpting and what shouldn't
- Learn about clothing techniques
- Learn about the software landscape of sculpting apps and other helpful specialized apps
- Learn how to fix missing parts in a photogrammetry scan with sculpting

Evaluation scale

1-5

Assessment methods and criteria

Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale1-5