Usability and user interface design (5 cr)
Code: GD00CU06-3011
General information
Enrollment
06.11.2023 - 17.11.2023
Timing
01.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
1 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
15 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Mikko Lehto
- Suvi Pylvänen
Teacher in charge
Suvi Pylvänen
Groups
-
GDKV22SPGame design, full-time studies
- 17.01.2024 09:00 - 13:45, Usability and user interface design GD00CU06-3011
- 24.01.2024 11:30 - 13:45, Usability and user interface design GD00CU06-3011
- 26.01.2024 08:30 - 11:30, Usability and user interface design GD00CU06-3011
- 31.01.2024 09:00 - 13:45, Usability and user interface design GD00CU06-3011
- 14.02.2024 11:30 - 13:45, Usability and user interface design GD00CU06-3011
- 19.02.2024 12:30 - 16:00, Usability and user interface design GD00CU06-3011
- 06.03.2024 11:30 - 13:45, Usability and user interface design GD00CU06-3011
- 07.03.2024 10:00 - 12:00, Usability and user interface design GD00CU06-3011
- 11.03.2024 10:00 - 12:45, Usability and user interface design GD00CU06-3011
- 26.03.2024 12:00 - 14:15, Usability and user interface design GD00CU06-3011
- 05.04.2024 08:30 - 11:30, Usability and user interface design GD00CU06-3011
- 08.04.2024 10:00 - 12:30, Usability and user interface design GD00CU06-3011
- 17.04.2024 11:30 - 13:45, Usability and user interface design GD00CU06-3011
- 24.04.2024 08:30 - 11:00, Usability and user interface design GD00CU06-3011
Objective
You are familiar with the basic principles of interface design, usability, accessibility and user experience.
You are able to conduct usability tests and you are familiar with different test methods that can be applied to games.
You understand the basic psychology behind usability such as human perception and memory.
You are familiar with a user centred design process and the associated methods.
You know the most common interface design patterns and elements used in games.
Content
How to design user interfaces that are easy to use and accessible?
How to plan and implement a usability test and evaluate usability?
Opiskelumateriaali
Videos and reading material on Learn.
Books:
Celia Hodent. 2017. The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design. CRC Press.
https://ebookcentral.proquest.com/lib/xamk-ebooks/detail.action?docID=4943930
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
The course may include visiting lecturers from the industry.
Opiskelijan työmäärä
Students complete assignments independently as well as in groups.
Evaluation scale
1-5
Assessment methods and criteria
Assignments completed
Self-evaluation