Skip to main content

Composition and colour (5 cr)

Code: GD00CU04-3015

General information


Enrollment

13.01.2025 - 26.01.2025

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages

  • English

Seats

20 - 22

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Elsa Hulkkonen
  • Sarah-Jane Leavey

Groups

  • GDKV25KM
    Game design, part-time studies
  • 21.02.2025 12:30 - 16:00, Composition and colour GD00CU04-3015
  • 13.03.2025 09:00 - 11:30, Composition and colour GD00CU04-3015
  • 04.04.2025 12:30 - 16:00, Composition and colour GD00CU04-3015
  • 24.04.2025 09:00 - 11:30, Composition and colour GD00CU04-3015
  • 25.04.2025 09:00 - 11:30, Composition and colour GD00CU04-3015
  • 25.04.2025 12:30 - 16:00, Composition and colour GD00CU04-3015

Objective

You understand the terms concerning colour and composition.
You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture) and know how to handle the common materials of three-dimensional composition.
You become familiar with the opportunities presented by colour in your own field of study through visual observation.
You are able to take advantage of different colour harmony models and recognise subtractive, additive, and optic colour mixing.
You understand the physics of light and its interaction with surface and the mechanisms of human colour vision.
You understand the associated relationships between colour and symbolic emotional meaning.
You have learned how to mix colours in both pigment and digital media.

Content

How to observe, form, and compose an object in 3D materials?
How to examine and measure the phenomena of colour mixing in light and pigment?
How to interpret colour meanings through emotional or cultural references?
How to design colour palettes that reflect emotional context?
How to build colour palettes in both pigment and digital media?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Yksilölliset oppimisväylät

The course mostly online. Contact lessons are on campus when the group has contact days.

TKI ja työelämäyhteistyö

RDI will be integrated where possible

Tentit ja muut määräajat

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.

Toteutuksen osien kuvaus

Topics covered in the Colour segment of the course include:

The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition

Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.

Topics covered in the Three dimensional composition -segment of the course include:
- You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture).
- You know how to handle the common materials of three-dimensional composition.

Further information

Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction