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Character and environment design (5 cr)

Code: GD00CU11-3015

General information


Enrollment

04.11.2024 - 17.11.2024

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages

  • English

Seats

20 - 20

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Nicholas Sweetman
  • Maarit Kalmakurki

Groups

  • GDKV24KM
    Game design, part-time studies
  • 31.01.2025 09:00 - 11:30, Character and environment design GD00CU11-3015
  • 31.01.2025 12:30 - 16:00, Character and environment design GD00CU11-3015
  • 13.02.2025 18:00 - 20:00, Character and environment design GD00CU11-3015
  • 06.03.2025 18:00 - 20:00, Character and environment design GD00CU11-3015
  • 20.03.2025 18:00 - 20:00, Character and environment design GD00CU11-3015
  • 04.04.2025 09:00 - 11:30, Character and environment design GD00CU11-3015
  • 04.04.2025 12:30 - 16:00, Character and environment design GD00CU11-3015
  • 15.04.2025 17:00 - 18:00, Character and environment design GD00CU11-3015

Objective

You know how to write a character description document outlining the physical and personality characteristics of a script’s cast members.
You know how to use basic forms to create defined silhouettes for the ensembled cast and environmental locations.
You have a clear understanding of basic human body types and distinctive ethnic features.
You know how to produce a location list and environment plan based on a Game Design Document or script.
You are able create character turn-around sheets, expression sheets and basic environment production drawings for 3D modellers.

Content

How to design a character's individual strengths and weaknesses and their traits and skills?
How to create character sheets and game environment plans?
How to set up a graphics tablet?
How to sketch thumbnails exploring composition and camera placement in environment design?
How to use silhouetting techniques to develop physical character differentiation within a cast and to express aspects of personality?
How to create an expression sheet of facial reactions?
How to paint in grisaille technique?

Opiskelumateriaali

Game design basics. Mise-en-scene. Script writing & Non-linear storytelling.

Yksilölliset oppimisväylät

The course includes mostly online lessons. Contact lessons are on campus when the group has contact days.

TKI ja työelämäyhteistyö

The course links with a previous game development course. The course teaches skills work worklife.

Opiskelijan työmäärä

5 credits = 5 x 27h

Evaluation scale

1-5

Assessment methods and criteria

Grading 1-5

Qualifications

Required studies of Drawing and painting, Composition and colour, and Game design research & sketching or equivalent skills.