Usability and user interface design (5 cr)
Code: GD00CU06-3013
General information
Enrollment
04.11.2024 - 17.11.2024
Timing
01.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
Virtual portion
1 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
20 - 22
Degree programmes
- Degree Programme in Game Design
Teachers
- Mikko Lehto
Groups
-
GDKV23SPGame design, full-time studies
- 22.01.2025 09:00 - 14:00, Usability and user interface design GD00CU06-3013
- 28.01.2025 08:15 - 10:45, Usability and user interface design GD00CU06-3013
- 12.02.2025 10:00 - 15:00, Usability and user interface design GD00CU06-3013
- 19.02.2025 12:00 - 14:15, Usability and user interface design GD00CU06-3013
- 05.03.2025 09:00 - 14:00, Usability and user interface design GD00CU06-3013
- 19.03.2025 10:00 - 14:15, Usability and user interface design GD00CU06-3013
- 24.03.2025 10:00 - 14:45, Usability and user interface design GD00CU06-3013
- 02.04.2025 10:00 - 14:15, Usability and user interface design GD00CU06-3013
- 09.04.2025 10:00 - 14:15, Usability and user interface design GD00CU06-3013
- 16.04.2025 10:00 - 14:15, Usability and user interface design GD00CU06-3013
- 24.04.2025 10:00 - 11:45, Usability and user interface design GD00CU06-3013
Objective
You are familiar with the basic principles of interface design, usability, accessibility and user experience.
You are able to conduct usability tests and you are familiar with different test methods that can be applied to games.
You understand the basic psychology behind usability such as human perception and memory.
You are familiar with a user centred design process and the associated methods.
You know the most common interface design patterns and elements used in games.
Content
How to design user interfaces that are easy to use and accessible?
How to plan and implement a usability test and evaluate usability?
Opiskelumateriaali
Videos and reading material on Learn.
Books:
Celia Hodent. 2017. The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design. CRC Press.
https://ebookcentral.proquest.com/lib/xamk-ebooks/detail.action?docID=4943930
Yksilölliset oppimisväylät
You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
TKI ja työelämäyhteistyö
The course may include visiting lecturers from the industry.
Opiskelijan työmäärä
Students complete assignments independently as well as in groups.
Evaluation scale
1-5
Assessment methods and criteria
Assignments completed
Self-evaluation