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Game business and digital economy (5 cr)

Code: GD00CU20-3012

General information


Enrollment

04.11.2024 - 17.11.2024

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages

  • English

Seats

20 - 22

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Mikko Lehto

Groups

  • GDKV23KM
    Game design, part-time studies
  • 17.01.2025 09:00 - 11:30, Game business and digital economy GD00CU20-3012
  • 07.02.2025 09:00 - 11:30, Game business and digital economy GD00CU20-3012
  • 20.02.2025 09:00 - 11:30, Game business and digital economy GD00CU20-3012
  • 14.03.2025 09:00 - 11:30, Game business and digital economy GD00CU20-3012
  • 04.04.2025 12:30 - 16:00, Game business and digital economy GD00CU20-3012
  • 25.04.2025 09:00 - 11:30, Game business and digital economy GD00CU20-3012

Objective

You are aware of different business and revenue models in the game industry such as freemium and premium.
You know the basic principles of how the chosen business model affects game design decisions.
You understand the basic principles of digital economy.
You are aware of the different channels to market and advertise your games.
You understand the fundamentals of entrepreneurship and how to assess the revenue logic.

Content

How does the business model of a game affect game design?
What are the differences between monetisation models such as premium, freemium and paymium?
How are affiliate marketing, microtransactions, subscriptions and merchandising used in games as a source of revenue?
How to write a business plan for your game?
What to take into account when setting up a startup and how to estimate its profitability?

Opiskelumateriaali

Videos and material and Learn.
Webinars.

Yksilölliset oppimisväylät

The course mostly online. Contact lessons are on campus when the group has contact days.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

TKI ja työelämäyhteistyö

Course includes some lecturers from the game industry.

Opiskelijan työmäärä

Students complete assignments independently.

Further information

Course is fully online.

Evaluation scale

1-5

Assessment methods and criteria

Individual and group assignments handed in.

Qualifications

Basic knowledge of game production required.