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Game scripting (5 cr)

Code: GD00CU21-3011

General information


Enrollment

04.11.2024 - 17.11.2024

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages

  • English

Seats

20 - 22

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Panu Vuoristo

Groups

  • GDKV22SP
    Game design, full-time studies
  • 13.01.2025 10:00 - 15:00, Game scripting GD00CU21-3011
  • 14.01.2025 09:00 - 11:00, Game scripting GD00CU21-3011
  • 23.01.2025 10:00 - 15:00, Game scripting GD00CU21-3011
  • 24.01.2025 10:00 - 12:30, Game scripting GD00CU21-3011
  • 29.01.2025 12:00 - 14:15, Game scripting GD00CU21-3011
  • 30.01.2025 08:30 - 13:30, Game scripting GD00CU21-3011
  • 11.02.2025 12:00 - 16:00, Game scripting GD00CU21-3011
  • 14.02.2025 11:30 - 14:15, Game scripting GD00CU21-3011
  • 17.02.2025 14:00 - 17:00, Game scripting GD00CU21-3011
  • 06.03.2025 12:30 - 16:15, Game scripting GD00CU21-3011
  • 27.03.2025 08:15 - 11:30, Game scripting GD00CU21-3011
  • 10.04.2025 08:30 - 11:00, Game scripting GD00CU21-3011
  • 17.04.2025 08:30 - 12:00, Game scripting GD00CU21-3011
  • 22.04.2025 11:30 - 13:45, Game scripting GD00CU21-3011

Objective

You learn the fundamentals of game scripting.
You understand object-oriented programming and conventions and syntax of writing code.
You are able to code simple prototypes of your own game concepts.

Content

How to create variables, methods, functions and classes?
How to structure your code?
How to publish your game?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Exercises on Learn
– Links and tutorials on Learn.

Yksilölliset oppimisväylät

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

Tentit ja muut määräajat

Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale1-5

Qualifications

Basic knowledge of game engines.