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Game mechanics and project planning (5 cr)

Code: GD00DT45-3006

General information


Enrollment

04.11.2024 - 17.11.2024

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages

  • English

Seats

20 - 22

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Mikko Lehto

Groups

  • GDKV22SP
    Game design, full-time studies
  • 20.01.2025 10:00 - 15:45, Game mechanics and project planning GD00DT45-3006
  • 21.01.2025 08:30 - 13:45, Game mechanics and project planning GD00DT45-3006
  • 28.01.2025 14:00 - 16:00, Game mechanics and project planning GD00DT45-3006
  • 03.02.2025 10:00 - 13:45, Game mechanics and project planning GD00DT45-3006
  • 03.02.2025 13:45 - 16:45, Game mechanics and project planning GD00DT45-3006
  • 19.02.2025 10:00 - 11:30, Game mechanics and project planning GD00DT45-3006
  • 03.03.2025 10:00 - 14:00, Game mechanics and project planning GD00DT45-3006
  • 14.03.2025 12:30 - 15:30, Game mechanics and project planning GD00DT45-3006
  • 18.03.2025 11:45 - 13:45, Game mechanics and project planning GD00DT45-3006
  • 24.03.2025 15:00 - 17:00, Game mechanics and project planning GD00DT45-3006

Objective

You deepen your understanding of game mechanics.
You learn to utilise game design patterns in your games.
You understand game progression, emergence and unit balancing.
You are able to iterate, prototype and visualise game mechanics of your game with your team.
You improve your management skills by creating a development plan for your game.
You improve your user experience design skills.

Content

How to utilise design patterns to enhance your design?
How to balance game units for an enjoyable game experience?
How to take the target audience into account in your design?
How to schedule your work and manage your own time in the development process?
How to better design game progression?
How to iteratively enhance your design?
How to limit your project scope so that you are able to deliver a working prototype?

Opiskelumateriaali

Material on Learn.
Game Design related book selected by a student.

Yksilölliset oppimisväylät

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

TKI ja työelämäyhteistyö

The course includes few workshops and lectures given by people working in the game industry.

Tentit ja muut määräajat

No exams. There are weekly assignments to be handed in.

Evaluation scale

1-5

Assessment methods and criteria

The assessment is based on group work as well as individual effort.