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3D environment design (5cr)

Code: GD00CU17-3015

General information


Enrollment
10.11.2025 - 21.11.2025
Registration for introductions has not started yet.
Timing
01.01.2026 - 30.04.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Degree programmes
Degree Programme in Game Design
Teachers
Emilia Haanpää
Groups
GDKV25KM
Game design, part-time studies
Course
GD00CU17

Realization has 4 reservations. Total duration of reservations is 10 h 30 min.

Time Topic Location
Fri 13.03.2026 time 09:00 - 11:30
(2 h 30 min)
3D environment design GD00CU17-3015
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 13.03.2026 time 12:30 - 15:30
(3 h 0 min)
3D environment design GD00CU17-3015
MS10 Tietokoneluokka (26+1)
Thu 09.04.2026 time 09:00 - 11:30
(2 h 30 min)
3D environment design GD00CU17-3015
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 09.04.2026 time 12:30 - 15:00
(2 h 30 min)
3D environment design GD00CU17-3015
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You know the basics of 3D environment design.
You become acquainted with the basic techniques used in the industry to model environments.

Content

How to model props in 3D software for your game?
What are the different techniques of modelling environments?
What are the reaches and limitations of prop modelling for environments in real-time 3D?

Evaluation

A student who has reached level 3 is able to:
– use professional 3D vocabulary and concepts in an expert way.
– evaluate information sources critically.
– identify and describe the most common environment design problems in the professional field and their solutions.
– choose appropriate models, methods, software and techniques according to the purpose of any given 3D environment model and justify these choices (engine, use, device).

Course material

Basics of 3D modelling. Character and environment design. 3D character design

Study forms and methods

The course consists of unscheduled online study, supplemented by scheduled online lessons. Your active participation in these scheduled lessons is mandatory.
You will conduct your studies on the Learn platform, which becomes accessible on the course start date.
You must have an internet connection, as well as video and audio capabilities for online lessons.
You must complete and submit your assignments individually by the specified deadlines.

RDI and work-related cooperation

The assignments are based on the needs of operators in the field.
A project assignment is completed in groups.
Opportunity to utilise course assignments for product development.

Timing of exams and assignments

The course is completed by assignments that are assessed according to specified criteria. There is no exam in this course.

Student workload

• 1 ECTS credits equals 27 hours of work by the student.
• In a 5-credit course, the student's total maximum workload is approximately 135 hours including lessons, group work and independent study.

Evaluation scale

1-5

Assessment methods and criteria

The student’s performance is assessed with reference to the learning objectives and assessment criteria of the course. The course completion requires that all assignments are assessed with a passing grade.

Further information

Required studies of Basics of 3D modelling and Audiovisual skills or equivalent skills in:

understanding the principles of lighting and the technical aspects and terminology of lighting.
knowing the basics of camera shots and movements.
doing a 3D polygon model.

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