3D sculpting (5cr)
Code: GD00DT44-3011
General information
- Enrollment
- 10.11.2025 - 21.11.2025
- Registration for introductions has not started yet.
- Timing
- 01.01.2026 - 30.04.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Game Design
Realization has 15 reservations. Total duration of reservations is 45 h 45 min.
Time | Topic | Location |
---|---|---|
Tue 13.01.2026 time 12:45 - 16:15 (3 h 30 min) |
3D sculpting GD00DT44-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 22.01.2026 time 08:30 - 11:45 (3 h 15 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Thu 29.01.2026 time 08:30 - 11:45 (3 h 15 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Thu 05.02.2026 time 08:15 - 11:15 (3 h 0 min) |
3D sculpting GD00DT44-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Wed 11.02.2026 time 11:30 - 14:15 (2 h 45 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Tue 17.02.2026 time 12:45 - 16:00 (3 h 15 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Tue 03.03.2026 time 12:45 - 16:00 (3 h 15 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Wed 04.03.2026 time 11:30 - 14:15 (2 h 45 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Wed 18.03.2026 time 11:30 - 14:15 (2 h 45 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Thu 26.03.2026 time 08:30 - 11:45 (3 h 15 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Thu 02.04.2026 time 08:30 - 11:45 (3 h 15 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Wed 08.04.2026 time 08:15 - 11:00 (2 h 45 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Thu 16.04.2026 time 08:30 - 11:45 (3 h 15 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Wed 22.04.2026 time 11:30 - 14:15 (2 h 45 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Wed 29.04.2026 time 11:30 - 14:15 (2 h 45 min) |
3D sculpting GD00DT44-3011 |
MS10
Tietokoneluokka (26+1)
|
Objective
– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.
– You understand the 3D modelling pipeline in game production.
Content
– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use 3D sculpting software?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?
Evaluation
A student who has reached level 3 is able to:
– use professional vocabulary systematically.
– identify interrelated tasks.
– use the key models, methods, software and techniques of the professional field.
Study forms and methods
The course consists of unscheduled online study, supplemented by scheduled online lessons. Your active participation in these scheduled lessons is mandatory.
You will conduct your studies on the Learn platform, which becomes accessible on the course start date.
You must have an internet connection, as well as video and audio capabilities for online lessons.
You must complete and submit your assignments individually by the specified deadlines.
RDI and work-related cooperation
The assignments are based on the needs of operators in the field.
A project assignment is completed in groups.
Opportunity to utilise course assignments for product development.
Timing of exams and assignments
The course is completed by assignments that are assessed according to specified criteria. There is no exam in this course.
Student workload
• 1 ECTS credits equals 27 hours of work by the student.
• In a 5-credit course, the student's total maximum workload is approximately 135 hours including lessons, group work and independent study.
Evaluation scale
1-5
Assessment methods and criteria
The student’s performance is assessed with reference to the learning objectives and assessment criteria of the course. The course completion requires that all assignments are assessed with a passing grade.