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Low poly modelling (5cr)

Code: GA00FS52-3001

General information


Enrollment
10.11.2025 - 21.11.2025
Registration for introductions has not started yet.
Timing
01.01.2026 - 30.04.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Degree programmes
Degree Programme in Game Art
Teachers
Emilia Haanpää
Groups
GAKV26KP
Game art, full-time studies
Course
GA00FS52

Realization has 15 reservations. Total duration of reservations is 49 h 0 min.

Time Topic Location
Wed 14.01.2026 time 08:30 - 12:00
(3 h 30 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Thu 22.01.2026 time 12:30 - 16:00
(3 h 30 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Thu 29.01.2026 time 12:30 - 16:00
(3 h 30 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Thu 05.02.2026 time 12:30 - 16:00
(3 h 30 min)
Low poly modelling GA00FS52-3001
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 13.02.2026 time 12:15 - 15:45
(3 h 30 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Wed 18.02.2026 time 12:00 - 14:15
(2 h 15 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Tue 03.03.2026 time 08:30 - 12:00
(3 h 30 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Wed 11.03.2026 time 12:00 - 14:15
(2 h 15 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Fri 20.03.2026 time 12:15 - 15:30
(3 h 15 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Thu 26.03.2026 time 12:30 - 16:00
(3 h 30 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Thu 02.04.2026 time 12:30 - 16:00
(3 h 30 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Wed 08.04.2026 time 11:30 - 14:15
(2 h 45 min)
Low poly modelling GA00FS52-3001
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 16.04.2026 time 12:30 - 16:00
(3 h 30 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Thu 23.04.2026 time 12:30 - 16:00
(3 h 30 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Thu 30.04.2026 time 12:30 - 16:00
(3 h 30 min)
Low poly modelling GA00FS52-3001
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You learn the core principles of low polygon 3D modelling for games.
You practice modelling techniques for props and objects to create an environment.
You create a simple low polygon character.
You develop skills in basic texturing.
You use 3D software tools to create game-ready assets.
You apply the principles of lighting & composition fundamentals to render a scene
You implement assets into a game engine.

Content

What is low polygon modelling and why is it used in games?
What are core modelling techniques?
How do you create clean geometry and optimised topology?
What on a general level are photorealistic, hand painted and PBR textures?
What tools and software are used for low-poly modelling, and how are they used effectively?
How do conceptualise, design and build a low-poly diorama
How to set up and export models correctly for use in a game engine?

Evaluation

Students can
a. use professional vocabulary and concepts in an expert way in different situations.
e. choose appropriate models, methods, software and techniques according to the purpose and justify these choices.

Study forms and methods

The course consists of unscheduled online study, supplemented by scheduled online lessons. Your active participation in these scheduled lessons is mandatory.
You will conduct your studies on the Learn platform, which becomes accessible on the course start date.
You must have an internet connection, as well as video and audio capabilities for online lessons.
You must complete and submit your assignments individually by the specified deadlines.

RDI and work-related cooperation

The assignments are based on the needs of operators in the field.
A project assignment is completed in groups.
Opportunity to utilise course assignments for product development.

Timing of exams and assignments

The course is completed by assignments that are assessed according to specified criteria. There is no exam in this course.

Student workload

• 1 ECTS credits equals 27 hours of work by the student.
• In a 5-credit course, the student's total maximum workload is approximately 135 hours including lessons, group work and independent study.

Evaluation scale

1-5

Assessment methods and criteria

The student’s performance is assessed with reference to the learning objectives and assessment criteria of the course. The course completion requires that all assignments are assessed with a passing grade.

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