Low poly modellingLaajuus (5 cr)
Course unit code: GA00FS52
General information
- Credits
- 5 cr
- Teaching language
- English
Objective
You learn the core principles of low polygon 3D modelling for games.
You practice modelling techniques for props and objects to create an environment.
You create a simple low polygon character.
You develop skills in basic texturing.
You use 3D software tools to create game-ready assets.
You apply the principles of lighting & composition fundamentals to render a scene
You implement assets into a game engine.
Content
What is low polygon modelling and why is it used in games?
What are core modelling techniques?
How do you create clean geometry and optimised topology?
What on a general level are photorealistic, hand painted and PBR textures?
What tools and software are used for low-poly modelling, and how are they used effectively?
How do conceptualise, design and build a low-poly diorama
How to set up and export models correctly for use in a game engine?
Evaluation
Students can
a. use professional vocabulary and concepts in an expert way in different situations.
e. choose appropriate models, methods, software and techniques according to the purpose and justify these choices.