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Game design basicsLaajuus (5 cr)

Code: GD00CU09

Credits

5 op

Teaching language

  • English

Responsible person

  • Marko Siitonen

Objective

You have the basic knowledge of game terminology, genres and game design process.
You have a basic understanding of the history of video gaming.
You understand the basic elements of game design (idea/objectives/mechanics/story/structure/characters and levels).

Content

What is a game?
What are the different tasks, roles and jobs in the game production process?
What is involved in the game design process?
What kind of narrative structures are used in games?
How to implement different game mechanics?
What are the basic character types in video games?
How to write various game design documents?

Enrollment

04.11.2024 - 17.11.2024

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

20 - 22

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
  • Mikko Lehto
Groups
  • GDKV25KM
    Game design, part-time studies

Objective

You have the basic knowledge of game terminology, genres and game design process.
You have a basic understanding of the history of video gaming.
You understand the basic elements of game design (idea/objectives/mechanics/story/structure/characters and levels).

Content

What is a game?
What are the different tasks, roles and jobs in the game production process?
What is involved in the game design process?
What kind of narrative structures are used in games?
How to implement different game mechanics?
What are the basic character types in video games?
How to write various game design documents?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

The course mostly online. Contact lessons are on campus when the group has contact days.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

TKI ja työelämäyhteistyö

The core focus is on the basic skills. No work-life co-operation.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Enrollment

14.08.2024 - 08.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

15 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
  • Mikko Lehto
Teacher in charge

Marko Siitonen

Groups
  • GDKV24SP
    Game design, full-time studies

Objective

You have the basic knowledge of game terminology, genres and game design process.
You have a basic understanding of the history of video gaming.
You understand the basic elements of game design (idea/objectives/mechanics/story/structure/characters and levels).

Content

What is a game?
What are the different tasks, roles and jobs in the game production process?
What is involved in the game design process?
What kind of narrative structures are used in games?
How to implement different game mechanics?
What are the basic character types in video games?
How to write various game design documents?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

The core focus is on the basic skills. No work-life co-operation.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Enrollment

08.01.2024 - 14.01.2024

Timing

01.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

15 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
  • Mikko Lehto
Teacher in charge

Marko Siitonen

Groups
  • GDKV24KM
    Game design, part-time studies

Objective

You have the basic knowledge of game terminology, genres and game design process.
You have a basic understanding of the history of video gaming.
You understand the basic elements of game design (idea/objectives/mechanics/story/structure/characters and levels).

Content

What is a game?
What are the different tasks, roles and jobs in the game production process?
What is involved in the game design process?
What kind of narrative structures are used in games?
How to implement different game mechanics?
What are the basic character types in video games?
How to write various game design documents?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

The core focus is on the basic skills. No work-life co-operation.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Enrollment

21.08.2023 - 01.09.2023

Timing

01.08.2023 - 31.10.2023

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

15 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
Groups
  • GDKV23SP
    Game design, full-time studies

Objective

You have the basic knowledge of game terminology, genres and game design process.
You have a basic understanding of the history of video gaming.
You understand the basic elements of game design (idea/objectives/mechanics/story/structure/characters and levels).

Content

What is a game?
What are the different tasks, roles and jobs in the game production process?
What is involved in the game design process?
What kind of narrative structures are used in games?
How to implement different game mechanics?
What are the basic character types in video games?
How to write various game design documents?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Enrollment

02.01.2023 - 15.01.2023

Timing

01.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

0 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
Groups
  • GDKV23KM
    Game design, part-time studies

Objective

You have the basic knowledge of game terminology, genres and game design process.
You have a basic understanding of the history of video gaming.
You understand the basic elements of game design (idea/objectives/mechanics/story/structure/characters and levels).

Content

What is a game?
What are the different tasks, roles and jobs in the game production process?
What is involved in the game design process?
What kind of narrative structures are used in games?
How to implement different game mechanics?
What are the basic character types in video games?
How to write various game design documents?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Enrollment

22.08.2022 - 28.08.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

3 op

Mode of delivery

40 % Contact teaching, 60 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
Teacher in charge

Marko Siitonen

Groups
  • GDKV22SP
    Game design, full-time studies

Objective

You have the basic knowledge of game terminology, genres and game design process.
You have a basic understanding of the history of video gaming.
You understand the basic elements of game design (idea/objectives/mechanics/story/structure/characters and levels).

Content

What is a game?
What are the different tasks, roles and jobs in the game production process?
What is involved in the game design process?
What kind of narrative structures are used in games?
How to implement different game mechanics?
What are the basic character types in video games?
How to write various game design documents?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Enrollment

03.01.2022 - 16.01.2022

Timing

01.01.2022 - 01.05.2022

Number of ECTS credits allocated

5 op

Virtual portion

3 op

Mode of delivery

40 % Contact teaching, 60 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
Teacher in charge

Marko Siitonen

Groups
  • GDKV22KM
    Game design, part-time studies

Objective

You have the basic knowledge of game terminology, genres and game design process.
You have a basic understanding of the history of video gaming.
You understand the basic elements of game design (idea/objectives/mechanics/story/structure/characters and levels).

Content

What is a game?
What are the different tasks, roles and jobs in the game production process?
What is involved in the game design process?
What kind of narrative structures are used in games?
How to implement different game mechanics?
What are the basic character types in video games?
How to write various game design documents?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.