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Game production (5 cr)

Code: GD00CU19-3013

General information


Enrollment

04.11.2024 - 17.11.2024

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages

  • English

Seats

20 - 22

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Mikko Lehto

Groups

  • GDKV23SP
    Game design, full-time studies
  • 16.01.2025 10:00 - 11:30, Game production GD00CU19-3013
  • 20.01.2025 14:30 - 16:00, Game production GD00CU19-3013
  • 03.02.2025 10:00 - 13:45, Studiotime: Game production GD00CU19-3013
  • 13.02.2025 10:00 - 16:00, Milestone 1: Game production GD00CU19-3013
  • 20.02.2025 09:00 - 11:00, Studiotime: Game production GD00CU19-3013
  • 06.03.2025 08:15 - 12:30, Studiotime: Game production GD00CU19-3013
  • 11.03.2025 09:00 - 12:00, Studiotime: Game production GD00CU19-3013
  • 20.03.2025 10:00 - 16:00, Milestone 2: Game production GD00CU19-3013
  • 26.03.2025 08:15 - 12:30, Studiotime: Game production GD00CU19-3013
  • 03.04.2025 08:30 - 11:30, Studiotime: Game production GD00CU19-3013
  • 07.04.2025 10:00 - 12:00, Studiotime: Game production GD00CU19-3013
  • 11.04.2025 10:00 - 14:00, Studiotime: Game production GD00CU19-3013
  • 14.04.2025 10:00 - 13:00, Studiotime: Game production GD00CU19-3013
  • 17.04.2025 10:00 - 14:30, Milestone 3: Game production GD00CU19-3013
  • 28.04.2025 12:30 - 16:45, Project feedback: Game production GD00CU19-3013

Objective

You know agile development methods and how to apply different project management tools (such as Scrum and Kanban) in game development projects.
You have basic understanding of intellectual property rights and product protection in the context of game development.
You are able to produce a game plan which includes staffing schedules and budgets.
You are familiar with work contracts, licenses and legal agreements such as NDA and EULAs.
You are able to evaluate the business viability of your game concept and pitch it to others.

Content

How to create a game plan and budget your game?
How to follow the process of your game production and make sure that it is not running late?
How to pitch your game idea?
What aspects of copyright law, product protection and agreements do you need to be aware of in your own production work?

Opiskelumateriaali

Material on Learn

Yksilölliset oppimisväylät

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

TKI ja työelämäyhteistyö

The students are working on their own game project

Evaluation scale

1-5

Qualifications

Basic knowledge of game production required.