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Game development  (10cr)

Code: OT00FN49-3001

General information


Enrollment
03.07.2028 - 01.08.2028
Registration for introductions has not started yet.
Timing
02.08.2028 - 31.12.2028
The implementation has not yet started.
Number of ECTS credits allocated
10 cr
Local portion
10 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Mikkeli Campus
Teaching languages
Finnish
Teachers
Juha Ojala
Teacher in charge
Tuomas Reijonen
Course
OT00FN49

Unfortunately, no reservations were found for the realization Game development  OT00FN49-3001. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Objective

You are familiar with the key principles of game programming and how game engines work.
You understand the implementation of game mechanics, graphics, and physics through programming.
You can design and develop simple 2D and 3D games.
You know how to utilize tools and libraries suitable for game programming.

Content

What are the key principles and tools of game programming?
How do game engines work?
How to implement game mechanics, graphics, and physics through programming?
How to develop simple 2D and 3D games?

Evaluation

Students can
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
e. use the key models, methods, software, and techniques of the professional field.

Evaluation scale

1-5

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