Game development (10cr)
Code: OT00FN49-3001
General information
- Enrollment
- 03.07.2028 - 01.08.2028
- Registration for introductions has not started yet.
- Timing
- 02.08.2028 - 31.12.2028
- The implementation has not yet started.
- Number of ECTS credits allocated
- 10 cr
- Local portion
- 10 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Mikkeli Campus
- Teaching languages
- Finnish
Unfortunately, no reservations were found for the realization Game development OT00FN49-3001. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Objective
You are familiar with the key principles of game programming and how game engines work.
You understand the implementation of game mechanics, graphics, and physics through programming.
You can design and develop simple 2D and 3D games.
You know how to utilize tools and libraries suitable for game programming.
Content
What are the key principles and tools of game programming?
How do game engines work?
How to implement game mechanics, graphics, and physics through programming?
How to develop simple 2D and 3D games?
Evaluation
Students can
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
e. use the key models, methods, software, and techniques of the professional field.
Evaluation scale
1-5