Backend programmingLaajuus (5 cr)
Code: PO00DN62
Credits
5 op
Objective
You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.
Content
What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?
Enrollment
04.11.2024 - 17.11.2024
Timing
01.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- English
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Anton Yrjönen
Teacher in charge
Kimmo Kääriäinen
Groups
-
POKT22SPGame programming, full-time studies
-
POKT24SDDouble Degree in Game programming, part-time studies
Objective
You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.
Content
What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
06.04.2023 - 21.04.2023
Timing
28.08.2023 - 17.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Anton Yrjönen
Teacher in charge
Anton Yrjönen
Groups
-
POKT21SPGame programming, full-time studies
Objective
You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.
Content
What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
06.04.2022 - 22.04.2022
Timing
29.08.2022 - 18.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
10 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Kimmo Kääriäinen
Teacher in charge
Pekka Vilpponen
Groups
-
POKT20SPGame programming, full-time studies
Objective
You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.
Content
What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?
Opiskelumateriaali
Online self-study material, online resources and laboratory exercises
Yksilölliset oppimisväylät
Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities.
Independent track:
If you are working in a company, organization or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practice. You must show your skills via a demonstration, which is determined based on learning objectives.
Blended track:
You study the topics by yourself and execute required learning activities. In this case contact your responsible teacher in the beginning of the studies to agree on the required activities and demonstration of your skills
TKI ja työelämäyhteistyö
Not planned
Tentit ja muut määräajat
Retakes are arranged as needed in agreement with the teacher
Opiskelijan työmäärä
Achieving the learning outcomes requires 135 hours of work of which about third are contact lessons and laboratory exercises and the rest are self study, practice exams and remote exercises
Evaluation scale
1-5
Assessment methods and criteria
Assessment is based on learning activities and assignments
Enrollment
08.11.2021 - 21.11.2021
Timing
01.01.2022 - 01.03.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Programming
Teachers
- Kimmo Kääriäinen
Teacher in charge
Pekka Vilpponen
Groups
-
POKT19SPGame programming, full-time studies
Objective
You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.
Content
What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?
Opiskelumateriaali
Luentomateriaalit yms. sähköisessä oppimisympäristössä, www-lähteet ja referenssit.
Yksilölliset oppimisväylät
Työviikkopohjainen oppimisväylä:
Osallistut työjärjestyksen mukaiseen opetukseen ja ohjaukseen. Opiskelusi rytmittyvät työjärjestyksen mukaisten ryhmätapaamisten ja itsenäisesti tehtävien oppimistehtävien mukaan.
Opintoja nopeuttava oppimisväylä:
Suoritustavasta sovittava ennen opintojakson alkua. Jos työskentelet alan yrityksessä, organisaatiossa tai korkeakoulun tarjoamassa projektissa, voit suorittaa opintojakson tai moduulin työpaikallasi/projektissa joko kokonaan tai osittain. Tällöin olet yhteydessä opintojakson alussa opintojakson opettajaan ja sovit työpaikallesi/projektille tehtävästä kehittämistehtävästä. Oppiminen edellyttää, että työssäsi perehdyt opintojaksolla käsiteltäviin teemoihin ja hallitset ne sekä teoriassa että käytännössä.
Työhön integroitu oppimisväylä:
Suoritustavasta sovittava ennen opintojakson alkua. Verkkototeutus - Perehdyt itsenäisesti Moodlessa olevaan materiaaliin ja teet tarvittavat oppimistehtävät. Oppimistehtävät sisältävät työviikkopohjaisen oppimisväylän toteutukseen suhteutettuna enemmän itsenäistä aiheeseen tutustumista. Itsenäisen suorituksen voit tehdä myös samanaikaisesti työviikkopohjaisen opetuksen kanssa. Tällöin voit osallistua lähiopetukseen kiinnostuksesi ja tarpeittesi mukaisesti.
TKI ja työelämäyhteistyö
Ei ole
Opiskelijan työmäärä
Opiskelijan työmäärä on 135 h, josta n. 55 h on työjärjestyksen mukaisesti luentoja ja ryhmätyöskentelyä opettajan ohjauksessa sekä n. 80 h itsenäisesti työstettäviä kotitehtäviä ja harjoitustöitä.
Evaluation scale
1-5
Assessment methods and criteria
Palautettavat harjoitustehtävät ja välikokeet