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ProgrammingLaajuus (5 cr)

Code: PO00ED09

Credits

5 op

Objective

You know the basics of programming.
You understand the use of different data types, the necessity and importance of different programming structures (conditions, loops) and benefits of using functions.
You are able to independently design and implement simple programs.
You are able to identify basic structures and functions in different programming languages.

Content

How to program a simple application?
What concepts of programming function almost identically in many popular programming languages?
What are variables, inputs, outputs, conditions, loops, strings, arrays and functions?

Enrollment

14.08.2024 - 08.09.2024

Timing

02.09.2024 - 22.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Anton Yrjönen
Teacher in charge

Anton Yrjönen

Groups
  • POKT24SP
    Game programming, full-time studies

Objective

You know the basics of programming.
You understand the use of different data types, the necessity and importance of different programming structures (conditions, loops) and benefits of using functions.
You are able to independently design and implement simple programs.
You are able to identify basic structures and functions in different programming languages.

Content

How to program a simple application?
What concepts of programming function almost identically in many popular programming languages?
What are variables, inputs, outputs, conditions, loops, strings, arrays and functions?

Evaluation scale

1-5

Enrollment

08.01.2024 - 14.01.2024

Timing

08.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 35

Degree programmes
  • Degree Programme in Game Technology
Teachers
  • Anton Yrjönen
Teacher in charge

Anton Yrjönen

Groups
  • PTKT24KP
    Game technologies, full-time studies

Objective

You know the basics of programming.
You understand the use of different data types, the necessity and importance of different programming structures (conditions, loops) and benefits of using functions.
You are able to independently design and implement simple programs.
You are able to identify basic structures and functions in different programming languages.

Content

How to program a simple application?
What concepts of programming function almost identically in many popular programming languages?
What are variables, inputs, outputs, conditions, loops, strings, arrays and functions?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Not planned.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Enrollment

21.08.2023 - 01.09.2023

Timing

28.08.2023 - 17.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 35

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Anton Yrjönen
Teacher in charge

Anton Yrjönen

Groups
  • POKT23SP
    Game programming, full-time studies

Objective

You know the basics of programming.
You understand the use of different data types, the necessity and importance of different programming structures (conditions, loops) and benefits of using functions.
You are able to independently design and implement simple programs.
You are able to identify basic structures and functions in different programming languages.

Content

How to program a simple application?
What concepts of programming function almost identically in many popular programming languages?
What are variables, inputs, outputs, conditions, loops, strings, arrays and functions?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Not planned.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Enrollment

21.08.2023 - 01.09.2023

Timing

28.08.2023 - 17.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 35

Degree programmes
  • Degree Programme in Game Technology
Teachers
  • Anton Yrjönen
Teacher in charge

Anton Yrjönen

Groups
  • PTKT23SP
    Game technologies, full-time studies

Objective

You know the basics of programming.
You understand the use of different data types, the necessity and importance of different programming structures (conditions, loops) and benefits of using functions.
You are able to independently design and implement simple programs.
You are able to identify basic structures and functions in different programming languages.

Content

How to program a simple application?
What concepts of programming function almost identically in many popular programming languages?
What are variables, inputs, outputs, conditions, loops, strings, arrays and functions?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Not planned.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Enrollment

22.08.2022 - 28.08.2022

Timing

22.08.2022 - 18.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 35

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Eero Särkiniemi
Teacher in charge

Niina Mässeli

Groups
  • POKT22SP
    Game programming, full-time studies

Objective

You know the basics of programming.
You understand the use of different data types, the necessity and importance of different programming structures (conditions, loops) and benefits of using functions.
You are able to independently design and implement simple programs.
You are able to identify basic structures and functions in different programming languages.

Content

How to program a simple application?
What concepts of programming function almost identically in many popular programming languages?
What are variables, inputs, outputs, conditions, loops, strings, arrays and functions?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Enrollment

22.08.2022 - 28.08.2022

Timing

22.08.2022 - 18.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 35

Degree programmes
  • Degree Programme in Game Technology
Teachers
  • Eero Särkiniemi
Teacher in charge

Niina Mässeli

Groups
  • PTKT22SP
    Game technologies, full-time studies

Objective

You know the basics of programming.
You understand the use of different data types, the necessity and importance of different programming structures (conditions, loops) and benefits of using functions.
You are able to independently design and implement simple programs.
You are able to identify basic structures and functions in different programming languages.

Content

How to program a simple application?
What concepts of programming function almost identically in many popular programming languages?
What are variables, inputs, outputs, conditions, loops, strings, arrays and functions?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.