Mathematics for game programmersLaajuus (5 cr)
Code: PO00ED13
Credits
5 op
Objective
You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.
Content
How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?
Enrollment
04.11.2024 - 17.11.2024
Timing
13.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
RDI portion
1 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- English
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT23SPGame programming, full-time studies
-
POKT24SDDouble Degree in Game programming, part-time studies
Objective
You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.
Content
How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?
Opiskelumateriaali
Lecture slides, exercises, and other possible web material that will be published on the course's electronic learning platform. The exercises and their model answers will also be provided to students on the course platform and/or via the Teams channel.
Yksilölliset oppimisväylät
The learning is carried out in-person, so the student participates in face-to-face activities according to the schedule, with studies structured around group meetings and independent learning tasks. The student completes the required exercises and assignments on time during the course and participates in the exam towards the end of the course.
Alternatively, the course can be completed solely by taking an exam, or the student’s competence can be recognized and accredited according to the standard process used by the university. These alternative methods of completion must always be agreed upon with the course instructor.
TKI ja työelämäyhteistyö
In the course, students will program game features that utilize mathematics, which can be applied in games and simulations. Whenever possible, real-world problems encountered in game programming and game companies will be addressed, and solutions will be explored using game mathematics.
Tentit ja muut määräajat
Exercises and assignments are submitted to the learning platform by the deadline specified there. Weekly exercises are completed, and any larger project is submitted towards the end of the course. The date for the course's theory exam will be agreed upon separately in consultation with the students.
Kansainvälinen yhteistyö
The course does not have international cooperation, but the course will be lectured in English.
Opiskelijan työmäärä
The course extent is 5 credit units, which means a total of 135 hours of student work. This includes approximately 60 hours of in-class learning and 75 hours of independent work.
Further information
The course implementation is largely based on programming mathematical tools and using game engines and other software. Therefore, students are expected to have reasonable programming skills and a basic understanding of using common game engines.
Evaluation scale
1-5
Assessment methods and criteria
To pass the course, students must complete a sufficient number of assignments satisfactorily and on time, and also successfully complete any project work and theory exam if applicable.
Enrollment
06.11.2023 - 17.11.2023
Timing
08.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
1 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
15 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT22SPGame programming, full-time studies
Objective
You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.
Content
How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?
Opiskelumateriaali
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Yksilölliset oppimisväylät
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
A work integrated learning path is possible if you can develop your know-how on the topics mentioned in the course description. In this case you must contact the lecturer well before the course starts to determine if
- it's possible to use a work integrated learning path in your case
- what kind of evidence can you provide on your work-related know-how
- what parts of the course you may have to complete in normal contact learning
TKI ja työelämäyhteistyö
During the course students will program features for games and simulations that utilize mathematics. Where possible, the actual problems encountered in game programming and game companies will be addressed and solved using game mathematics.
Tentit ja muut määräajat
Exercises and assignments will be returned to the Learn platform by the deadline specified there.
Opiskelijan työmäärä
A total of 135h, of which about 70h is contact learning and 65h is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Grading is based on the following:
- participation in contact learning
- completing course assignments
- possible project work
Enrollment
07.11.2022 - 18.11.2022
Timing
09.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
2 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Game Programming
Teacher in charge
Teemu Saarelainen
Groups
-
POKT21SPGame programming, full-time studies
Objective
You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.
Content
How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?
Opiskelumateriaali
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel. The course may include a book as additional study material.
Yksilölliset oppimisväylät
Participation in contact learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
TKI ja työelämäyhteistyö
During the course students will implement assignments and a practical project work, which includes programming mathematics tools for games.
Tentit ja muut määräajat
Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible final exam and its schedule will be agreed upon together with the students.
Opiskelijan työmäärä
A total of 135h (5 cu, á 27hrs), of which about 65h is contact learning and 70h is independent work (assignments, literature, etc.).
Evaluation scale
1-5
Assessment methods and criteria
Grading is based on participation in contact learning, completing course assignments and project work, and possibly on the final exam.
Enrollment
08.11.2021 - 21.11.2021
Timing
01.01.2022 - 01.05.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Game Programming
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT20SPGame programming, full-time studies
Objective
You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.
Content
How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?
Opiskelumateriaali
Luentokalvot, web-materiaalit, lähdekoodit, mahdollinen oppikirja.
Yksilölliset oppimisväylät
Osallistuminen työjärjestyksen mukaiseen lähityöskentelyyn. Opiskelija toteuttaa opintojaksolla vaaditut harjoitustyöt ja -tehtävät sekä osallistuu kokeeseen kurssin loppupuolella.
Vaihtoehtoisista suoritustavoista sovittava ennen opintojakson alkua opintojakson opettajan kanssa.
TKI ja työelämäyhteistyö
Kurssilla toteutetaan harjoitustehtävinä ja -työnä käytännönläheinen pelimatematiikan ohjelmakoodipaketti.
Tentit ja muut määräajat
Opintojakso suoritetaan työjärjestyksen mukaisesti, joka on osoitteessa lukkarikone.xamk.fi
Kurssin loppukoe sovitaan yhdessä osallistujien kanssa.
Opiskelijan työmäärä
Yhteensä 135h (5op, á 27h), josta lähiopetusta noin 65h ja itsenäistä työskentelyä (harjoitustehtävät, kirjallisuus, jne.) noin 70h.
Evaluation scale
1-5
Assessment methods and criteria
Arviointi perustuu läsnäoloon ja osallistumiseen opetuksessa, harjoitustehtävien ja -töiden tekoon sekä mahdolliseen loppukokeeseen.