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Game programming patternsLaajuus (5 cr)

Course unit code: TI00CW95

General information


Credits
5 cr

Objective

In this course you don't learn much more about coding but you learn different, shown good in practice ways to solve certain most common problems in game programming. Games have certain structures like game controls for the user, physics of game elements, game intelligence, etc. In this course you learn how to use and modify general software patterns due to make a solid package from all the game software stuff.

Content

Have you heard about software design patterns, that deal with reusable software elements of object oriented software design? What about game programming patterns? While developing your own game, have you been in situation when you needed some help for organizing the code and bringing different parts together? How do other designers do it? What is the best and generally accepted way to deal with these general problems?

Qualifications

Prerequisities: Basic knowledge and skills of object oriented programming.

Accomplishment methods

Students can use professional vocabulary (a), look for information in the key information sources of the field (b), identify interrelated tasks (c), use the key models, methods, software and techniques of the professional field (e)

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