3D modeling (5 cr)
Code: PT00EP01-3002
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
13.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Pekka Vilpponen
- Teacher in charge
- Pekka Vilpponen
- Groups
-
PTKT23SPGame technologies, full-time studies
- Course
- PT00EP01
Realization has 13 reservations. Total duration of reservations is 51 h 30 min.
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Wed 15.01.2025 time 12:15 - 16:15 (4 h 0 min) |
3D-mallinnus PT00EP01-3002 |
A4020_uusikampus
CodeHub (40)
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Wed 22.01.2025 time 12:15 - 16:15 (4 h 0 min) |
3D-mallinnus PT00EP01-3002 |
A4020_uusikampus
CodeHub (40)
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Wed 29.01.2025 time 12:15 - 16:15 (4 h 0 min) |
3D-mallinnus PT00EP01-3002 |
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CodeHub (40)
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Wed 19.02.2025 time 12:15 - 16:15 (4 h 0 min) |
3D-mallinnus PT00EP01-3002 |
A4020_uusikampus
CodeHub (40)
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Wed 05.03.2025 time 12:15 - 16:15 (4 h 0 min) |
3D-mallinnus PT00EP01-3002 |
A4020_uusikampus
CodeHub (40)
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Wed 12.03.2025 time 12:15 - 16:15 (4 h 0 min) |
3D-mallinnus PT00EP01-3002 |
A4020_uusikampus
CodeHub (40)
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Wed 19.03.2025 time 12:15 - 16:15 (4 h 0 min) |
3D-mallinnus PT00EP01-3002 |
A4020_uusikampus
CodeHub (40)
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Wed 26.03.2025 time 12:15 - 16:15 (4 h 0 min) |
3D-mallinnus PT00EP01-3002 |
A4020_uusikampus
CodeHub (40)
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Wed 02.04.2025 time 12:15 - 16:15 (4 h 0 min) |
3D-mallinnus PT00EP01-3002 |
A4020_uusikampus
CodeHub (40)
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Wed 09.04.2025 time 12:15 - 16:15 (4 h 0 min) |
3D-mallinnus PT00EP01-3002 |
A4020_uusikampus
CodeHub (40)
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Wed 16.04.2025 time 12:15 - 16:15 (4 h 0 min) |
3D-mallinnus PT00EP01-3002 |
A4020_uusikampus
CodeHub (40)
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Tue 22.04.2025 time 08:15 - 11:45 (3 h 30 min) |
3D-mallinnus PT00EP01-3002 |
A4020_uusikampus
CodeHub (40)
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Wed 30.04.2025 time 12:15 - 16:15 (4 h 0 min) |
3D-mallinnus PT00EP01-3002 |
A4020_uusikampus
CodeHub (40)
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Objective
You can use well-known modeling tools to produce 3D models
You will understand what is required of a 3D model to be utilized in a game engine or similar environment.
Content
What do 3D models consist of?
How are models optimized?
How is the topology of the models formed and how can it be optimized?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.