Future game technologies (5 cr)
Code: PO00EP10-3004
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
26.08.2024 - 22.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 45
- Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
- Teachers
- Niina Mässeli
- Jani Ruotsalainen
- Teacher in charge
- Niina Mässeli
- Groups
-
PTKT22SPGame technologies, full-time studies
- Course
- PO00EP10
Realization has 13 reservations. Total duration of reservations is 45 h 15 min.
Time | Topic | Location |
---|---|---|
Fri 06.09.2024 time 12:45 - 16:15 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3004 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 13.09.2024 time 12:30 - 16:00 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3004 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 20.09.2024 time 12:30 - 16:00 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3004 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 27.09.2024 time 12:30 - 16:00 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3004 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 04.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Tulevaisuuden peliteknologiat Self Learning |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 11.10.2024 time 12:45 - 16:00 (3 h 15 min) |
Tulevaisuuden peliteknologiat PO00EP10-3004 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 18.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3004 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 01.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3004 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 08.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3004 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 15.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3004 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 22.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3004 Self-learning |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 13.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3004 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 20.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3004 Itseopiskelu |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Objective
What do silent signals and megatrends predict about the future of gaming?
Understand the direction developments can take in the future by understanding the present.
The rate of change in the gaming industry is significantly faster than in other industries and you know how to take this into account in the relatively long timeframe of game development.
Content
What do the signals and megatrends predict?
The more detailed content of the course is determined by the trends at the time of implementation
VR, AR, MR and XR use cases.
During the course, a technology research project will be implemented, in which students will choose one new technology in small groups, which they will learn more about and produce a presentation about the technology and its application possibilities.
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game technologies. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
e. choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
f. promote teams’ goal-oriented operation.
g. apply critically the ethical principles of the professional field in different situa-tions.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.