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Game production (5 cr)

Code: GD00CU19-3011

General information


Enrollment
06.11.2023 - 17.11.2023
Registration for the implementation has ended.
Timing
01.01.2024 - 30.04.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
10 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Henri Brandt
Teacher in charge
Suvi Pylvänen
Groups
GDKV22SP
Game design, full-time studies
Course
GD00CU19

Realization has 4 reservations. Total duration of reservations is 14 h 45 min.

Time Topic Location
Thu 11.04.2024 time 10:00 - 14:30
(4 h 30 min)
Studiotime: Game production GD00CU19-3011
MS206 Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio
MS213 Gamestudio + kokoustila
Fri 12.04.2024 time 09:00 - 12:00
(3 h 0 min)
Studiotime: Game production GD00CU19-3011
MS206 Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio
MS213 Gamestudio + kokoustila
Fri 19.04.2024 time 09:00 - 12:00
(3 h 0 min)
Studiotime: Game production GD00CU19-3011
MS206 Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio
MS213 Gamestudio + kokoustila
Mon 22.04.2024 time 10:00 - 14:15
(4 h 15 min)
Project feedback: Game production GD00CU19-3011
MS12 Studio, Meduusa-studio
Changes to reservations may be possible.

Objective

You know agile development methods and how to apply different project management tools (such as Scrum and Kanban) in game development projects.
You have basic understanding of intellectual property rights and product protection in the context of game development.
You are able to produce a game plan which includes staffing schedules and budgets.
You are familiar with work contracts, licenses and legal agreements such as NDA and EULAs.
You are able to evaluate the business viability of your game concept and pitch it to others.

Content

How to create a game plan and budget your game?
How to follow the process of your game production and make sure that it is not running late?
How to pitch your game idea?
What aspects of copyright law, product protection and agreements do you need to be aware of in your own production work?

Course material

Material on Learn

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

The students are working on their own game project

Evaluation scale

1-5

Qualifications

Basic knowledge of game production required.

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