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Basics of programming (5 cr)

Code: IT00EX64-3005

General information


Enrollment

04.11.2024 - 17.11.2024

Timing

13.01.2025 - 09.03.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages

  • English

Seats

20 - 40

Degree programmes

  • Degree Programme in Game Technology
  • Degree Programme in Cyber Security
  • Degree Programme in Game Programming
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology

Teachers

  • Anton Yrjönen

Teacher in charge

Anton Yrjönen

Groups

  • GTKT25KP
    Game technologies, full-time studies
  • 14.01.2025 08:15 - 12:00, Basics of programming IT00EX64-3005
  • 16.01.2025 12:45 - 16:30, Basics of programming IT00EX64-3005
  • 21.01.2025 08:15 - 12:00, Basics of programming IT00EX64-3005
  • 23.01.2025 12:45 - 16:30, Basics of programming IT00EX64-3005
  • 28.01.2025 08:15 - 12:00, Basics of programming IT00EX64-3005
  • 30.01.2025 12:45 - 16:30, Basics of programming IT00EX64-3005
  • 04.02.2025 08:15 - 12:00, Basics of programming IT00EX64-3005
  • 06.02.2025 12:45 - 16:30, Basics of programming IT00EX64-3005
  • 11.02.2025 08:15 - 12:00, Basics of programming IT00EX64-3005
  • 13.02.2025 12:45 - 16:30, Basics of programming IT00EX64-3005
  • 18.02.2025 08:15 - 12:00, Basics of programming IT00EX64-3005
  • 20.02.2025 12:45 - 16:30, Basics of programming IT00EX64-3005
  • 04.03.2025 08:15 - 12:00, Basics of programming IT00EX64-3005
  • 06.03.2025 12:45 - 16:30, Basics of programming IT00EX64-3005

Objective

You can program a computer program in a programming language.
You master the basic concepts, methods and tools of programming.
You can solve problems and develop algorithms through computational thinking.

Content

What is programming and what are programming languages?
What are variables, data types and operators?
What are control and data structures?
What are functions and classes?
How are the concepts mentioned above applied in programming?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Not planned.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.