Game designLaajuus (5 cr)
Code: PO00DN60
Credits
5 op
Objective
You are able to apply various game design theories and practices.
You are able to design user-friendly interfaces and take into account the user experience in your design.
You understand what makes games addictive and you are able to use this in your own designs.
You know different publishing platforms and their technical requirements and you are able to integrate them in your design.
You understand the relevance of technical requirements.
Content
What kind of rules and theories are involved in game design?
What makes a good game?
How to design user-friendly UI and game UX?
What makes games addictive and fun?
What does the different publishing platforms require from the developer?
What should be taken into account from the technical point of view when designing a game?
Qualifications
Game graphics and Mmodelling
Programming
Object oriented programming
Basics of game testing
Quality assurance
Materials
Game programming project 3
Game data
Game programming project 4
Enrollment
08.04.2024 - 21.04.2024
Timing
02.09.2024 - 22.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
Teacher in charge
Niina Mässeli
Groups
-
PTKT24KPGame technologies, full-time studies
Objective
You are able to apply various game design theories and practices.
You are able to design user-friendly interfaces and take into account the user experience in your design.
You understand what makes games addictive and you are able to use this in your own designs.
You know different publishing platforms and their technical requirements and you are able to integrate them in your design.
You understand the relevance of technical requirements.
Content
What kind of rules and theories are involved in game design?
What makes a good game?
How to design user-friendly UI and game UX?
What makes games addictive and fun?
What does the different publishing platforms require from the developer?
What should be taken into account from the technical point of view when designing a game?
Materials
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Teaching methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
Employer connections
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Exam schedules
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International connections
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Game graphics and Mmodelling
Programming
Object oriented programming
Basics of game testing
Quality assurance
Enrollment
06.11.2023 - 17.11.2023
Timing
15.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
Teacher in charge
Niina Mässeli
Groups
-
PTKT23SPGame technologies, full-time studies
Objective
You are able to apply various game design theories and practices.
You are able to design user-friendly interfaces and take into account the user experience in your design.
You understand what makes games addictive and you are able to use this in your own designs.
You know different publishing platforms and their technical requirements and you are able to integrate them in your design.
You understand the relevance of technical requirements.
Content
What kind of rules and theories are involved in game design?
What makes a good game?
How to design user-friendly UI and game UX?
What makes games addictive and fun?
What does the different publishing platforms require from the developer?
What should be taken into account from the technical point of view when designing a game?
Materials
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Teaching methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
Employer connections
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Exam schedules
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International connections
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Game graphics and Mmodelling
Programming
Object oriented programming
Basics of game testing
Quality assurance
Enrollment
06.11.2023 - 17.11.2023
Timing
08.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
Teacher in charge
Niina Mässeli
Groups
-
POKT22SPGame programming, full-time studies
Objective
You are able to apply various game design theories and practices.
You are able to design user-friendly interfaces and take into account the user experience in your design.
You understand what makes games addictive and you are able to use this in your own designs.
You know different publishing platforms and their technical requirements and you are able to integrate them in your design.
You understand the relevance of technical requirements.
Content
What kind of rules and theories are involved in game design?
What makes a good game?
How to design user-friendly UI and game UX?
What makes games addictive and fun?
What does the different publishing platforms require from the developer?
What should be taken into account from the technical point of view when designing a game?
Materials
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Teaching methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
Employer connections
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Exam schedules
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International connections
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Game graphics and Mmodelling
Programming
Object oriented programming
Basics of game testing
Quality assurance
Enrollment
07.11.2022 - 18.11.2022
Timing
09.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
2 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
Teacher in charge
Niina Mässeli
Groups
-
POKT21SPGame programming, full-time studies
Objective
You are able to apply various game design theories and practices.
You are able to design user-friendly interfaces and take into account the user experience in your design.
You understand what makes games addictive and you are able to use this in your own designs.
You know different publishing platforms and their technical requirements and you are able to integrate them in your design.
You understand the relevance of technical requirements.
Content
What kind of rules and theories are involved in game design?
What makes a good game?
How to design user-friendly UI and game UX?
What makes games addictive and fun?
What does the different publishing platforms require from the developer?
What should be taken into account from the technical point of view when designing a game?
Materials
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Teaching methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
Employer connections
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Exam schedules
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International connections
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Game graphics and Mmodelling
Programming
Object oriented programming
Basics of game testing
Quality assurance
Enrollment
07.11.2022 - 18.11.2022
Timing
09.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
2 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
Teacher in charge
Niina Mässeli
Groups
-
PTKT22SPGame technologies, full-time studies
Objective
You are able to apply various game design theories and practices.
You are able to design user-friendly interfaces and take into account the user experience in your design.
You understand what makes games addictive and you are able to use this in your own designs.
You know different publishing platforms and their technical requirements and you are able to integrate them in your design.
You understand the relevance of technical requirements.
Content
What kind of rules and theories are involved in game design?
What makes a good game?
How to design user-friendly UI and game UX?
What makes games addictive and fun?
What does the different publishing platforms require from the developer?
What should be taken into account from the technical point of view when designing a game?
Materials
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Teaching methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
Employer connections
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Exam schedules
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International connections
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Game graphics and Mmodelling
Programming
Object oriented programming
Basics of game testing
Quality assurance
Enrollment
08.11.2021 - 21.11.2021
Timing
01.01.2022 - 01.05.2022
Number of ECTS credits allocated
5 op
Virtual portion
2 op
RDI portion
5 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
Teacher in charge
Niina Mässeli
Groups
-
POKT20SPGame programming, full-time studies
Objective
You are able to apply various game design theories and practices.
You are able to design user-friendly interfaces and take into account the user experience in your design.
You understand what makes games addictive and you are able to use this in your own designs.
You know different publishing platforms and their technical requirements and you are able to integrate them in your design.
You understand the relevance of technical requirements.
Content
What kind of rules and theories are involved in game design?
What makes a good game?
How to design user-friendly UI and game UX?
What makes games addictive and fun?
What does the different publishing platforms require from the developer?
What should be taken into account from the technical point of view when designing a game?
Evaluation scale
1-5
Qualifications
Game graphics and Mmodelling
Programming
Object oriented programming
Basics of game testing
Quality assurance