Game design (5 cr)
Code: PO00DN60-3009
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
02.09.2024 - 22.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 35
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Niina Mässeli
- Teacher in charge
- Niina Mässeli
- Groups
-
PTKT24KPGame technologies, full-time studies
- Course
- PO00DN60
Realization has 13 reservations. Total duration of reservations is 44 h 45 min.
Time | Topic | Location |
---|---|---|
Thu 05.09.2024 time 08:15 - 12:15 (4 h 0 min) |
Pelisuunnittelu PO00DN60-3009 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 19.09.2024 time 08:15 - 11:45 (3 h 30 min) |
Pelisuunnittelu PO00DN60-3009 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 26.09.2024 time 08:15 - 11:45 (3 h 30 min) |
Pelisuunnittelu PO00DN60-3009 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 03.10.2024 time 08:15 - 11:30 (3 h 15 min) |
Pelisuunnittelu PO00DN60-3009 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 10.10.2024 time 08:15 - 12:00 (3 h 45 min) |
Pelisuunnittelu PO00DN60-3009 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 17.10.2024 time 08:15 - 11:45 (3 h 30 min) |
Pelisuunnittelu PO00DN60-3009 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 07.11.2024 time 08:00 - 11:30 (3 h 30 min) |
Pelisuunnittelu PO00DN60-3009 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 14.11.2024 time 08:15 - 11:45 (3 h 30 min) |
Pelisuunnittelu PO00DN60-3009 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 21.11.2024 time 08:15 - 11:45 (3 h 30 min) |
Pelisuunnittelu PO00DN60-3009 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 28.11.2024 time 08:15 - 12:00 (3 h 45 min) |
Pelisuunnittelu (itsenäinen opiskelu GDD jatkotyöstöä) |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 05.12.2024 time 08:15 - 11:45 (3 h 30 min) |
Pelisuunnittelu PO00DN60-3009 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 12.12.2024 time 08:15 - 12:15 (4 h 0 min) |
Pelisuunnittelu PO00DN60-3009 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 12.12.2024 time 12:15 - 13:45 (1 h 30 min) |
Pelisuunnittelun esitykset jatko |
A3007_uusikampus
Yleisopetustila (30p)
|
Objective
You are able to apply various game design theories and practices.
You are able to design user-friendly interfaces and take into account the user experience in your design.
You understand what makes games addictive and you are able to use this in your own designs.
You know different publishing platforms and their technical requirements and you are able to integrate them in your design.
You understand the relevance of technical requirements.
Content
What kind of rules and theories are involved in game design?
What makes a good game?
How to design user-friendly UI and game UX?
What makes games addictive and fun?
What does the different publishing platforms require from the developer?
What should be taken into account from the technical point of view when designing a game?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Game graphics and Mmodelling
Programming
Object oriented programming
Basics of game testing
Quality assurance