Skip to main content

Game design (5 cr)

Code: PO00DN60-3009

General information


Enrollment

08.04.2024 - 21.04.2024

Timing

02.09.2024 - 22.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

20 - 35

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Niina Mässeli

Teacher in charge

Niina Mässeli

Groups

  • PTKT24KP
    Game technologies, full-time studies
  • 05.09.2024 08:15 - 12:15, Pelisuunnittelu PO00DN60-3009
  • 19.09.2024 08:15 - 11:45, Pelisuunnittelu PO00DN60-3009
  • 26.09.2024 08:15 - 11:45, Pelisuunnittelu PO00DN60-3009
  • 03.10.2024 08:15 - 11:30, Pelisuunnittelu PO00DN60-3009
  • 10.10.2024 08:15 - 12:00, Pelisuunnittelu PO00DN60-3009
  • 17.10.2024 08:15 - 11:45, Pelisuunnittelu PO00DN60-3009
  • 07.11.2024 08:00 - 11:30, Pelisuunnittelu PO00DN60-3009
  • 14.11.2024 08:15 - 11:45, Pelisuunnittelu PO00DN60-3009
  • 21.11.2024 08:15 - 11:45, Pelisuunnittelu PO00DN60-3009
  • 28.11.2024 08:15 - 12:00, Pelisuunnittelu PO00DN60-3009
  • 05.12.2024 08:15 - 11:45, Pelisuunnittelu PO00DN60-3009
  • 12.12.2024 08:15 - 12:15, Pelisuunnittelu PO00DN60-3009
  • 19.12.2024 08:15 - 11:45, Pelisuunnittelu PO00DN60-3009

Objective

You are able to apply various game design theories and practices.
You are able to design user-friendly interfaces and take into account the user experience in your design.
You understand what makes games addictive and you are able to use this in your own designs.
You know different publishing platforms and their technical requirements and you are able to integrate them in your design.
You understand the relevance of technical requirements.

Content

What kind of rules and theories are involved in game design?
What makes a good game?
How to design user-friendly UI and game UX?
What makes games addictive and fun?
What does the different publishing platforms require from the developer?
What should be taken into account from the technical point of view when designing a game?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Qualifications

Game graphics and Mmodelling
Programming
Object oriented programming
Basics of game testing
Quality assurance