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XR in GamesLaajuus (5 cr)

Code: VV00ET75

Credits

5 op

Objective

You understand different possibilities of making AR.
You get to know the possibilities of making 360 immersive WebGL in Unity.
You are able to prototype VR in Unity.
You understand the technical constraints of immersive technology.
You are familiar with the XR design pipeline.

Content

How does immersive production differ from the normal game production pipeline?
How and when to design for immersive technology?
What are the technological possibilities for making AR?
What can be done in 360 immersive environments?
How to prototype VR in Unity?

Enrollment

02.01.2023 - 15.01.2023

Timing

01.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

0 - 30

Teachers
  • Henri Brandt
Teacher in charge

Suvi Pylvänen

Groups
  • VV2022-2023
    Optional studies 2022-2023

Objective

You understand different possibilities of making AR.
You get to know the possibilities of making 360 immersive WebGL in Unity.
You are able to prototype VR in Unity.
You understand the technical constraints of immersive technology.
You are familiar with the XR design pipeline.

Content

How does immersive production differ from the normal game production pipeline?
How and when to design for immersive technology?
What are the technological possibilities for making AR?
What can be done in 360 immersive environments?
How to prototype VR in Unity?

Opiskelumateriaali

Material on Learn

TKI ja työelämäyhteistyö

Example business cases

Evaluation scale

1-5