XR in GamesLaajuus (5 cr)
Code: VV00ET75
Credits
5 op
Objective
You understand different possibilities of making AR.
You get to know the possibilities of making 360 immersive WebGL in Unity.
You are able to prototype VR in Unity.
You understand the technical constraints of immersive technology.
You are familiar with the XR design pipeline.
Content
How does immersive production differ from the normal game production pipeline?
How and when to design for immersive technology?
What are the technological possibilities for making AR?
What can be done in 360 immersive environments?
How to prototype VR in Unity?
Enrollment
02.01.2023 - 15.01.2023
Timing
01.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
1 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
0 - 30
Teachers
- Henri Brandt
Teacher in charge
Suvi Pylvänen
Groups
-
VV2022-2023Optional studies 2022-2023
Objective
You understand different possibilities of making AR.
You get to know the possibilities of making 360 immersive WebGL in Unity.
You are able to prototype VR in Unity.
You understand the technical constraints of immersive technology.
You are familiar with the XR design pipeline.
Content
How does immersive production differ from the normal game production pipeline?
How and when to design for immersive technology?
What are the technological possibilities for making AR?
What can be done in 360 immersive environments?
How to prototype VR in Unity?
Opiskelumateriaali
Material on Learn
TKI ja työelämäyhteistyö
Example business cases
Evaluation scale
1-5