Game productionLaajuus (5 cr)
Course unit code: GD00CU19
General information
- Credits
- 5 cr
- Teaching language
- English
- Responsible person
- Suvi Pylvänen
- Marko Siitonen
Objective
You know agile development methods and how to apply different project management tools (such as Scrum and Kanban) in game development projects.
You have basic understanding of intellectual property rights and product protection in the context of game development.
You are able to produce a game plan which includes staffing schedules and budgets.
You are familiar with work contracts, licenses and legal agreements such as NDA and EULAs.
You are able to evaluate the business viability of your game concept and pitch it to others.
Content
How to create a game plan and budget your game?
How to follow the process of your game production and make sure that it is not running late?
How to pitch your game idea?
What aspects of copyright law, product protection and agreements do you need to be aware of in your own production work?
Qualifications
Basic knowledge of game production required.
Accomplishment methods
A student who has reached level 3 is able to
– evaluate information sources critically.
– create game plan and budget and select appropriate project management tools.
– understand legal issues in own production work and analyse them critically.