3D character designLaajuus (5 cr)
Course unit code: GD00CU18
General information
- Credits
- 5 cr
- Responsible person
- Brenda Jiménez
Objective
You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.
Content
How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?
Qualifications
Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.
Materials
Character and environment design, Basics of 3D modelling, 3D environment design.
Accomplishment methods
A student who has reached level 3 is able to:
– use professional 3D vocabulary and concepts in an expert way.
– evaluate information sources critically.
– identify and describe the most common character modelling problems in the professional field and their solutions.
– choose appropriate models, methods, software and techniques according to the purpose of any given 3D model and justify these choices (engine, use, device).