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Basics of object-oriented programming (5 cr)

Code: RO00EH16-3001

General information


Enrollment

06.04.2022 - 22.04.2022

Timing

29.08.2022 - 20.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kouvola Campus

Teaching languages

  • Finnish

Degree programmes

  • Degree Programme in Robotics and Artificial Intelligence

Teachers

  • Jani Ruotsalainen

Teacher in charge

Niina Mässeli

Groups

  • ROKV21SP
    Robotics and artificial intelligence, full-time studies

Objective

You know the basic elements of object-oriented programming and are able to build classes and instantiate objects from them.
You can describe class structures and objects using real world things and problems.
You will understand inheritance and how class variables and methods work.
You can implement simple software that follows the principles of object-oriented programming.
You will recognize more advanced object-oriented programming structures and features.

Content

What are classes and objects?
What are member variables and methods?
How can concrete real-world things be described by means of object-oriented programming?
What are inheritance and differences in class variables and methods compared to member variables and methods?
How can object-oriented programming solve practical problems?
What are multiple inheritance, loading, virtual functions, abstract base class?

Materials

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Teaching methods

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

Employer connections

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Exam schedules

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International connections

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Qualifications

Basics of programming and telecommunications or equivalent knowledge and skills.