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BowlmasterLaajuus (1 op)

Opintojakson tunnus: VVVV00716

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Laajuus
1 op

Osaamistavoitteet

Students learn the structural differences of 2D and 3D game. Students acquire basic knowledge of camera control, lighting, collision, and how to set up a touch control system. In addition, students learn to how create 3D assets in Blender.

Sisältö

By building a 10pinbowling game, students learn about: ? The structural differences between 3D and 2D games ? Using 3D modelling in Blender to create assets ? Camera control ? 3D scene lighting ? 3D collisions and 3D mesh collision limitations ? Creating a simple touch control system for mobile devices ? Integrating animation and scripting ? (SE) Test Driven Development and the RedGreenRefactor loop Sigma Forge Ltd for Kymenlaakso University of Applied Sciences brice@sigmaforge.com Complete Unity Developer Syllabus Overview 4 ? Installing professional platform test tools ? (SE) The bug reporting cycle ? (SE) Golden copy testing ? (CS) Error handling in code ? (CS) Static classes

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