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Game design research and rapid prototypingLaajuus (5 cr)

Course unit code: GD00FA70

General information


Credits
5 cr
Teaching language
English

Objective

You learn to research your target audiences and make informed design decisions.
You learn to design game dynamics through established frameworks.
You learn to test your ideas quickly through rapid prototyping.

Content

How to create low-fidelity prototypes that can be used to test game ideas early in the development process?
How do you create variations and iteratively improve your game?
How do you define your target audience and how that affects your design decisions?

Accomplishment methods

Students can
– use professional vocabulary systematically. 
– look for information in the key information sources of the field. 
– identify interrelated tasks. 
– work together with customers/clients, users and target groups. 
– use the key models, methods, software and techniques of the professional field. 
– work as team members in a goal-oriented way. 

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