Game dataLaajuus (5 cr)
Course unit code: PO00FE18
General information
- Credits
- 5 cr
- Teaching language
- Finnish
- English
Objective
You know how to design the structure of data and game state by using different modelling techniques.
You are able to use a suitable form (database, files, etc.) for saving the game data.
You know how to utilize different programming languages to save and use data in games and game engines.
You are able to construct a NoSQL-database that is designed to handle large amounts of game data and programmatically use the data.
Content
How do you design and model game data?
How do you use files and databases in storing game data and state?
How do you take advantage of programming languages in implementing game data storage?
How can NoSQL be used in storing and utilizing very large amounts of data?
What features do game engines have for storing and retrieving game data?
Assessment criteria, good (3)
b. assess information sources critically.
e. choose appropriate models, methods, software and techniques according to the purpose and justify.
g. apply critically the ethical principles of the professional field in different situations.