Please select the curriculum by the start year of studies and track.
Teemu Villikka
80% Face-to-face, 20% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
English
01.08.2021 - 30.12.2021
12.04.2021 - 25.04.2021
12 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
Suvi Pylvänen
Maarit Vahvanen
Distance learning
Videos and links on Learn.
Webinars.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Learning diary and assignments handed in.
English
01.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Ecampus
5 credits
1-5
Students complete assignments independently. In class, student will receive feedback and deepen their expertise.
Suvi Pylvänen
Panu Vuoristo
20% Face-to-face, 80% Distance learning
Videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed coding assignments in Dreamweaver and digital portfolio.
English
01.08.2021 - 30.12.2021
12.04.2021 - 25.04.2021
0 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
Panu Vuoristo
20% Face-to-face, 80% Distance learning
English
01.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
0 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
Suvi Pylvänen
40% Face-to-face, 60% Distance learning
Videos and reading material on Learn.
Books:
Celia Hodent. 2017. The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design. CRC Press.
https://ebookcentral.proquest.com/lib/xamk-ebooks/detail.action?docID=4943930
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
UI/UX documentation produced
Learning diary
Self-evaluation
English
01.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
0 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
3 credits
1-5
Students complete assignments independently. In class, student will receive feedback and deepen their expertise. The assignments are mostly based on group work.
Marko Siitonen
Brenda Jiménez
20% Face-to-face, 80% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
English
01.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
4 credits
1-5
RD&i cooperation will be integrated if possible.
Panu Vuoristo
20% Face-to-face, 80% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
English
01.08.2021 - 01.11.2021
12.04.2021 - 25.04.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
Panu Vuoristo
20% Face-to-face, 80% Distance learning
English
01.08.2021 - 01.11.2021
12.04.2021 - 25.04.2021
0 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
Marko Siitonen
20% Face-to-face, 80% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
RD&i cooperation will be integrated if possible.
Sarah-Jane Leavey
20% Face-to-face, 80% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction
English
01.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
0 - 25
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of character and environment design assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of drawing techniques, iterative design methods, shape and colour language, Character psychology and motivational planning.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
The student will create a series of character and environment designs based around a theme and/or time period. Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Story Beat analysis
Character profile document
Environmental requirements list
Silhouette techniques
Ensemble character design
Iterative design methods in character development
Body types, Poses and ethnicity in character design
Colour and shape language design
Stylistic approaches to game art
Marko Siitonen
Sarah-Jane Leavey
Panu Vuoristo
80% Face-to-face, 20% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments
English
01.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
10 - 25
The foundations are done together. In addition, students complete assignments independently with the help of instructions and video tutorials. In class, student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
RD&i cooperation will be integrated if possible.
Marko Siitonen
Sarah-Jane Leavey
60% Face-to-face, 40% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Sketches and documentation produced.
English
01.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Student familiarises themselves with the process of researching associated historical and technical data as the foundation of creating the look development of a game concept, as well as practising and improving their sketching skills through project-based work. The work is done in groups. Students will learn to test and iterate their game ideas.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
2 credits
1-5
RD&i cooperation will be integrated if possible.
Brenda Jiménez
80% Face-to-face, 20% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
English
01.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
Sarah-Jane Leavey
80% Face-to-face, 20% Distance learning
English
01.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
0 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
Marko Siitonen
40% Face-to-face, 60% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
1-5
RD&i cooperation will be integrated if possible.
Panu Vuoristo
80% Face-to-face, 20% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
English
01.08.2021 - 31.10.2021
12.04.2021 - 25.04.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
Vera Schneider
20% Face-to-face, 80% Distance learning
English
01.08.2021 - 31.12.2021
23.08.2021 - 29.08.2021
0 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
Marko Siitonen
40% Face-to-face, 60% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.08.2021 - 31.12.2021
23.08.2021 - 29.08.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
1-5
RD&i cooperation will be integrated if possible.
Sarah-Jane Leavey
80% Face-to-face, 20% Distance learning
English
01.08.2021 - 31.12.2021
23.08.2021 - 29.08.2021
0 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
Suvi Pylvänen
Katariina Silvola
20% Face-to-face, 80% Distance learning
Participation in orientation and study planning sessions
Creating the individual study plan (ISP)
Creation and updating of a reflected learning log
Planning of a career path
English
01.08.2021 - 30.04.2025
23.08.2021 - 29.08.2021
0 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
Approved/Failed
Part 1. Induction Week and Orientation, Individual Study Plan
Part 2. Career Plan and Applying for a Job (Career Plan, Portfolio, CV, Cover Letter)
Elsa Hulkkonen
Sarah-Jane Leavey
40% Face-to-face, 60% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Assessment methods and criteria
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
English
01.08.2021 - 31.12.2021
23.08.2021 - 29.08.2021
0 - 25
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
1-5
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Topics covered in the Colour segment of the course include:
The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition
Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.
Hanna Aronen
Face-to-face
Material available on Learn and handouts given in class.
Scheduled track:
This is a joint implementation of Professional English / English communication skills for Game Design students.
Students attend instruction according to the timetable. Studies follow the timetable of contact classes and assignments that are completed independently. This course is mainly implemented online, with contact sessions arranged on Kouvola campus.
Blended track:
Completing studies quicker takes place by choosing independent methods of study. These can include, for example, online courses or courses from other student groups’ timetables. Completing assignments through this track involves more independent work and learning compared to the scheduled track.
Identification and recognition of prior learning:
If you have previous higher education studies in professional English or professional English skills acquired at work and you want to accredit these, see more information on Student at: https://student.xamk.fi/koulutukset/languagestudies/SitePages/RPL%20and%20exemption.aspx?WikiPageMode=Edit&InitialTabId=Ribbon.EditingTools.CPEditTab&VisibilityContext=WSSWikiPage
Independent and group assignments, class work, written exam, oral exam or presentation, active participation in contact lessons.
English
30.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
20 - 50
This is a joint implementation of Professional English / English communication skills for Game Design students.
The course consists of independent / groupwork on Learn and contact lessons on Kouvola campus.
Kielet ja viestintä, Kouvola (not translated)
Degree Programme in Game Design
Kouvola Campus
1-5
Resit exams may be taken in the e-exam room (examination aquarium).
The extent of this course is 5 ECTS credits, which equals 135 hours of student work and comprises contact lessons, independents assignments and groupwork.
Marja-Liisa Siren-Huhtinen
60% Face-to-face, 40% Distance learning
Opettajan määräämä materiaali verkossa (not translated)
Työviikkopohjainen oppimisväylä:
Osallistuminen lähiopetukseen, pakollinen läsnäolo 50 %, tehtävät, tentit.
Tavoitetasona on eurooppalaisen viitekehyksen tasoa B1 sekä asetusta 18.12.2014/1129 vastaava osaaminen.
Suoritettuasi opintojakson arvosanalla 3
- ymmärrät selkeää yleiskielistä puhetta ja työelämän puheviestintää, käytät perusrakenteita jokseenkin virheettömästi sekä suullisessa että kirjallisessa viestinnässäpuhut kohtalaisen sujuvasti niin, että satunnaiset virheet ääntämisessä tai lauserytmissä eivät aiheuta väärinymmärryksiä.
-ymmärrät pääkohdat ammatillisista teksteistä ja pystyt reagoimaan niihin sekä suullisesti että kirjallisesti.osaat kertoa keskeiset asiat koulutuksestasi ja työkokemuksestasi esim. työnhakutilanteessa.osaat kertoa ja keskustella alasi keskeisimmistä asioista (esimerkiksi yritysten ja organisaatioiden toiminta, tuotteet, prosessit ja palvelut) (not translated)
Tuition in Finnish
30.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
20 - 50
Tutkintotodistukseen merkitään julkisyhteisöjen henkilöstöltä vaadittavasta kielitaidosta annetun lain (424/2003, 6 § 1 mom.) mukaista kaksikielisessä viranomaisessa valtion henkilöstöltä vaadittavaa toisen kotimaisen kielen taitoa osoittavat arvosanat erikseen suullisen ja kirjallisen taidon osalta. Tutkintotodistuksen arvosana tyydyttävä vastaa arviointia 1–3 ja arvosana hyvä vastaa arviointia 4–5 . (not translated)
Kielet ja viestintä, Kouvola (not translated)
Degree Programme in Game Design
Kouvola Campus
2 credits
1-5
varsinainen tentti ja kaksi uusintakertaa (suullinen ja kirjallinen) (not translated)
Hanna Aronen
Face-to-face
Material available on Learn and handouts given in class.
Scheduled track:
This is a joint implementation of Professional English / English communication skills for Game Design students.
Students attend instruction according to the timetable. Studies follow the timetable of contact classes and assignments that are completed independently. This course is mainly implemented online, with contact sessions arranged on Kouvola campus.
Blended track:
Completing studies quicker takes place by choosing independent methods of study. These can include, for example, online courses or courses from other student groups’ timetables. Completing assignments through this track involves more independent work and learning compared to the scheduled track.
Identification and recognition of prior learning:
If you have previous higher education studies in professional English or professional English skills acquired at work and you want to accredit these, see more information on Student at: https://student.xamk.fi/koulutukset/languagestudies/SitePages/RPL%20and%20exemption.aspx?WikiPageMode=Edit&InitialTabId=Ribbon.EditingTools.CPEditTab&VisibilityContext=WSSWikiPage
Independent assignments, class work, written exam, oral exam or presentation, active participation in contact lessons.
English
30.08.2021 - 31.12.2021
12.04.2021 - 25.04.2021
20 - 50
This is a joint implementation of Professional English / English communication skills for Game Design students.
Independent and groupwork on Learn, contact lessons on Kouvola campus.
Kielet ja viestintä, Kouvola (not translated)
Degree Programme in Game Design
Kouvola Campus
1-5
Resit exams may be taken in the e-exam room (examination aquarium).
The extent of this course is 5 ECTS credits, which equals 135 hours of student work and comprises contact lessons, independents assignments and groupwork.
Paula Ronkainen
60% Face-to-face, 40% Distance learning
Verkossa (not translated)
Tuition in Finnish
30.08.2021 - 31.12.2021
23.08.2021 - 29.08.2021
20 - 50
Kielet ja viestintä, Kouvola (not translated)
Degree Programme in Graphic Design, Degree Programme in Game Design
Kouvola Campus
2 credits
1-5
Ilmoitetaan kurssin alussa (not translated)
5 op=135 h työtä (not translated)
Kirjalliset tehtävät, ryhmätehtävät, suulliset harjoitukset ja tentti (not translated)
Anna-Liisa Luova
80% Face-to-face, 20% Distance learning
Gerstler, Aho & Willberg: No niin 1! and
study material on Learn
Scheduled track:
Lessons twice a week
Online course Finnish for beginners available on Ecampus.
Active participation, wordtests, oral assignments, written assignments, exams (middle and final)
English
06.09.2021 - 31.12.2021
23.08.2021 - 29.08.2021
20 - 50
anna-liisa.luova@xamk.fi
Yhteisten opintojen koulutusyksikkö
Degree Programme in Game Design, Degree Programme in Digital International Business
Kouvola Campus
1 credits
1-5
Peruskielitaitoa työ- ja opiskeluelämän tilanteisiin.
Assignment and examinations during the course time - re-examination possibility on January
5 x 27 hours
Includes:
oral assignments
written assignments
wordtests
examination
Ksenia Visser
Distance learning
Available on the course platform in Learn in the beginning of the course.
Assessment methods are announced in connection to each assignment.
English
13.09.2021 - 31.12.2021
23.08.2021 - 29.08.2021
20 - 45
Xentre – yrittäjyyden ja innovaatioiden tutkimus- ja koulutusyksikkö (YRI) (not translated)
Degree Programme in Game Design
Ecampus
5 credits
1-5
Employer commission is possible, agreed with the teacher.
Deadlines are announced on the course platform.
135 hours.
Henri Brandt
Face-to-face
English
13.09.2021 - 31.12.2021
12.04.2021 - 25.04.2021
Course tailored for Game Design students.
Yhteisten opintojen koulutusyksikkö
Degree Programme in Game Design
Kouvola Campus
1-5
Sarah-Jane Leavey
Panu Vuoristo
20% Face-to-face, 80% Distance learning
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
English
16.09.2021 - 15.11.2021
12.04.2021 - 25.04.2021
0 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
Anna-Liisa Luova
Distance learning
White: From Start to Finnish, chapters 15-25 and
material on Learn
Scheduled track:
This is an online course with scheduled sessions via MS Teams or Adobe connect.
Active participation and following the schedule on Learn, wordtests, written and oral assignments and the final exam.
English
20.09.2021 - 31.12.2021
23.08.2021 - 29.08.2021
20 - 50
This is an online course with scheduled sessions via MS Teams or Adobe connect.
For further information, please contact anna-liisa.luova@xamk.fi
Yhteisten opintojen koulutusyksikkö
Degree Programme in Game Design
Ecampus
5 credits
1-5
Schedule available when the course starts.
5x27 hours
The parts of the course:
Exercises online (on Learn and on the Internet), exercises of the book
wordtests
written and oral assignments on Learn
final exam
Marko Siitonen
20% Face-to-face, 80% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.10.2021 - 31.12.2021
12.04.2021 - 25.04.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
RD&i cooperation will be integrated if possible.
Marko Siitonen
40% Face-to-face, 60% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
25.10.2021 - 31.12.2021
12.04.2021 - 25.04.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
1-5
RD&i cooperation will be integrated if possible.
Marko Siitonen
Panu Vuoristo
20% Face-to-face, 80% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
25.10.2021 - 31.12.2021
12.04.2021 - 25.04.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
RD&i cooperation will be integrated if possible.
Vera Schneider
Distance learning
Material on Learn
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assignments completed
English
01.01.2022 - 01.05.2022
03.01.2022 - 16.01.2022
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Ecampus
5 credits
1-5
The teacher is from a company called Beyond Play.
Panu Vuoristo
80% Face-to-face, 20% Distance learning
Material on Learn
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assignments completed
English
01.01.2022 - 30.04.2022
08.11.2021 - 21.11.2021
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
RDI co-operation will be included if possible
Marko Siitonen
Brenda Jiménez
60% Face-to-face, 40% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
2 credits
1-5
RD&i cooperation will be integrated if possible.
Suvi Pylvänen
Maarit Vahvanen
20% Face-to-face, 80% Distance learning
Material on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Based on the assignments completed.
English
01.01.2022 - 28.02.2022
08.11.2021 - 21.11.2021
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
4 credits
1-5
Possibility for RDI co-operation.
Students will be working on game projects. The project continues at game project production course.
Henri Brandt
20% Face-to-face, 80% Distance learning
Material on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
A student is able to
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks and analyse how the games are made
e. use the key models, methods, software and techniques of the professional field. Write analysis and present findings.
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
5 credits
4 credits
1-5
RDI co-operation will be integrated if possible
Suvi Pylvänen
Maarit Vahvanen
Distance learning
Videos and material and Learn.
Webinars.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Learning diary and assignments handed in.
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
10 - 25
Course is fully online.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Ecampus
1 credits
5 credits
1-5
Course includes lecturer series & Q&A sessions from the game industry.
Students complete assignments independently.
Marko Siitonen
60% Face-to-face, 40% Distance learning
There is no separate study material included in this course.
The employer may require the trainee to become acquainted with the respective internship task or part of it.
Practical training-related documentation (training agreements, realization and reporting instructions) can be found on the Learn page of the Game Design practical training.
An internship period is an entity designed as an individual period. The student is responsible for acquiring the internship. An internship as an entrepreneur is also counted as an internship.
Hand in your contract and hour sheets to your practical training coordinator (Marko Siitonen).
Attend practical training presentation day and make a presentation of your practical training.
(presentation days in autumn and spring)
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
1 - 30
Additional information: Marko Siitonen - Practical training coordinator - Game Design Degree
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
5 credits
2 credits
Approved/Failed
Internships are carried out in gaming companies or RDI projects.
International co-operation is possible especially in the form of internships abroad.
The same calculation formula is applied in the student's internship as in other studies:
1 credit (cr) corresponds to 27 working hours, ie 1 full 40-hour workweek corresponds to a workload of 1.5 credits.
5 cr = 135h working hours.
The total amount of 800 hours or 30 cr of internship required in the curriculum (HOPS) can be divided into different sized parts during the studies and there can be one or more employers.
Student finds and applies for a practical training placement in a game company or game project.
Brenda Jiménez
Panu Vuoristo
80% Face-to-face, 20% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
English
01.01.2022 - 30.04.2022
08.11.2021 - 21.11.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
RDI co-operation possible
Panu Vuoristo
80% Face-to-face, 20% Distance learning
Material on Learn
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assignments made during the course.
English
01.01.2022 - 30.04.2022
08.11.2021 - 21.11.2021
10 - 25
The course is closely related to 3D character design course.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
RDI co-operation possible
Marko Siitonen
60% Face-to-face, 40% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.01.2022 - 30.04.2022
08.11.2021 - 21.11.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
2 credits
1-5
RD&i cooperation will be integrated if possible.
Henri Brandt
80% Face-to-face, 20% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.01.2022 - 30.04.2022
08.11.2021 - 21.11.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
RDI cooperation will be integrated if possible.
Marko Siitonen
Panu Vuoristo
60% Face-to-face, 40% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.01.2022 - 30.04.2022
08.11.2021 - 21.11.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
2 credits
1-5
RD&i cooperation will be integrated if possible.
Suvi Pylvänen
60% Face-to-face, 40% Distance learning
Videos and reading material on Learn.
Books:
Celia Hodent. 2017. The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design. CRC Press.
https://ebookcentral.proquest.com/lib/xamk-ebooks/detail.action?docID=4943930
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
UI/UX documentation produced
Learning diary
Self-evaluation
English
01.01.2022 - 30.04.2022
08.11.2021 - 21.11.2021
20 - 35
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
2 credits
1-5
Students complete assignments independently. In class, student will receive feedback and deepen their expertise. The assignments are mostly based on group work.
Maarit Kalmakurki
Sarah-Jane Leavey
20% Face-to-face, 80% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
10 - 25
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of character and environment design assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of drawing techniques, iterative design methods, shape and colour language, Character psychology and motivational planning.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
4 credits
1-5
RDI will be intergrated where possible.
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Students complete assignments independently. In class, student will receive feedback and deepen their expertise.
The student will create a series of character and environment designs based around a theme and/or time period. Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Story Beat analysis
Character profile document
Environmental requirements list
Silhouette techniques
Ensemble character design
Iterative design methods in character development
Body types, Poses and ethnicity in character design
Colour and shape language design
Stylistic approaches to game art
Marko Siitonen
Brenda Jiménez
Sarah-Jane Leavey
20% Face-to-face, 80% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
10 - 25
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of analysis exercises and assignments in groups with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of professional language related to visual scripting, storyboard drawing techniques, and planning a shooting plan for a game trailer.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
4 credits
1-5
RDI will be intergrated where possible
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Marko Siitonen
Sarah-Jane Leavey
20% Face-to-face, 80% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
RDI will be intergrated where possible
Exams and Deadlines
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Students complete assignments independently. In class, students will receive feedback and deepen their expertise. The assignments are mostly based on group work
Brenda Jiménez
20% Face-to-face, 80% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
RDI project possibility.
Sarah-Jane Leavey
20% Face-to-face, 80% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
10 - 25
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of story based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in research, composition skills, the use of colour and lighting to project emotion and contribute to storytelling within an image.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
4 credits
1-5
RDI will be intergrated where possible
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Marko Siitonen
20% Face-to-face, 80% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
RD&i cooperation will be integrated if possible.
Brenda Jiménez
80% Face-to-face, 20% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
RDI project possibility
Sarah-Jane Leavey
Panu Vuoristo
60% Face-to-face, 40% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
10 - 25
Further information
– Demonstrations and lectures (maybe streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
2 credits
1-5
RDI will be intergrated where possible
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently or in groups outside of class.
The student will create a series of drawing demonstrating the following skills
Elements include:
One point Perspective
Two point perspective
Use of Line thicknesses to define spacial relationships
Mirroring techniques
Transfering points
Basic anatomy block out and the human skeleton
Marko Siitonen
60% Face-to-face, 40% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.01.2022 - 01.05.2022
08.11.2021 - 21.11.2021
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
2 credits
1-5
RD&i cooperation will be integrated if possible.
Suvi Pylvänen
Katariina Silvola
Face-to-face
English
01.01.2022 - 30.04.2025
03.01.2022 - 16.01.2022
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1-5
Marko Siitonen
40% Face-to-face, 60% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.01.2022 - 01.05.2022
03.01.2022 - 16.01.2022
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
1-5
RD&i cooperation will be integrated if possible.
Sarah-Jane Leavey
20% Face-to-face, 80% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
English
01.01.2022 - 01.05.2022
03.01.2022 - 16.01.2022
Further information
– Demonstrations and lectures (streamed via Teams or in class) provide relevant theoretical content.
– Students complete a series of greyscale and colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour, composition and lighting within the perspective of illustration for game design.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
RDI not appropriate for this course.
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
5 Study Points = 135 hrs work
Lectures 19h
2 x 6h
2 x 3.5h
Feedback 6h
3 x 2h
Homework 110h
Divided over 13 weeks equals 8.5h approx. per week
Topics covered in the course include:
Medium: Graphite
Geometric and organic shapes 2D +3D Skills evaluation
Value scale and tonal shading exercises
Lighting Direction studies
Local color combined with lighting values
Box-out human proportions and the human skeleton
Medium: Coloring Pencil
Coloring Pencil Quality Grades
Pigment types
Core Types: Non- soluble and water soluble Wax core versus Oil core
Color Wheel for coloring pencils. The Co-primary Triad
Rules of Color Layering
Mark making, shading, pressure and blending exercises
Medium: Watercolor Painting
Watercolor papers, brushes and pigment types
Watercolor versus Gouache
Color Wheels for watercolor. The Co-primary Triad versus pigment based subtractive, visual or partitive primaries.
Tinting in watercolor: water control
Color mixing and blending exercises
Brush control skills
4 Compulsory Assignments
+ classroom tasks
+ Bonus exercises
+ Increased Difficulty Assignments
Elsa Hulkkonen
Sarah-Jane Leavey
20% Face-to-face, 80% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Assessment methods and criteria
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
English
03.01.2022 - 01.05.2022
03.01.2022 - 16.01.2022
10 - 25
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
4 credits
1-5
RDI will be intergrated where possible
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Topics covered in the Colour segment of the course include:
The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition
Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.
Panu Vuoristo
60% Face-to-face, 40% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale1-5
English
08.01.2022 - 29.04.2022
03.01.2022 - 16.01.2022
10 - 25
Further information
– Demonstrations and lectures (maybe streamed via Teams) provide relevant theoretical content.
– Students complete a series of texturing assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
Degree Programme in Game Design
Kouvola Campus
1 credits
2 credits
Approved/Failed
RDI will be intergrated where possible
Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently.
The student will learn the following:
-How to use Adobe Substance Painter
-PBR texturing workflow
-baking techniques (normal, AO, ID, etc...)
-rendering textured content in Unity
Päivi Korhonen
Face-to-face
Räätälöity materiaali. Ryhmälle eriytetty alakohtaisuus. (not translated)
Tämä on kulttuurialan koulutusten Ammattiruotsin yhteinen toteutus (ensi sijassa GD- ja RE-opiskelijoille, mutta myös muille).
Työviikkopohjainen oppimisväylä:
Osallistut työjärjestyksen mukaiseen opetukseen ja ohjaukseen. Opiskelusi rytmittyvät työjärjestyksen mukaisten ryhmätapaamisten ja itsenäisesti tehtävien oppimistehtävien mukaan
Opintoja nopeuttava oppimisväylä:
Ota opintojakson opettajaan yhteyttä hyvissä ajoin ennen opintojakson alkua nopeuttavan opiskeluvaihtoehdon selvittämiseksi.
Työhön integroitu oppimisväylä:
Voi olla mahdollinen, jos työtehtävissäsi voit kehittää opintojakson tavoitteissa ja sisällöissä mainittua osaamista. Ota opintojakson opettajaan yhteyttä hyvissä ajoin ennen opintojakson alkua sen määrittämiseksi
• onko työhön integroitu oppimisväylä omassa työtehtävässäsi mahdollinen
• millaisia näyttöjä osaamisestasi sinun on mahdollista antaa
• mitä opintojakson osia sinun tulee mahdollisesti suorittaa sen lisäksi opetukseen osallistuen (not translated)
Avataan opintojakson alussa. (not translated)
Tuition in Finnish
10.01.2022 - 29.04.2022
08.11.2021 - 21.11.2021
20 - 50
Lisätietoja opintojakson opettaja:
paivi.korhonen@xamk.fi
Etä/Teams- tai lähitunnit (2x 90 minuuttia) kampuksella eriytetysti kahdessa ryhmässä:
1. GD (1t40 m) iltapäivätunnit ja 2. restaurointi (1t.45 min) aamupäivätunnit/ sisältävät 15 minuutin tauon.
Muuten itsenäistä työskentelyä sekä pari/ryhmätöitä Teamsin pienryhmätiloissa opettajan ohjeistuksen ja ohjauksen mukaisesti. (not translated)
Kielet ja viestintä, Kouvola (not translated)
Degree Programme in Restoration, Degree Programme in Game Design
Kouvola Campus
1-5
Alakohtaisen ruotsinkielisen viestinnän harjoituksia työelämän tarpeisiin. (not translated)
Tentit ja niiden ajankohta ilmoitetaan opintojakson alussa.
Opintojaksolla sekä suullinen että kirjallinen tentti, joista tulee erillinen arvosana.
Tentti Learn-alustalla ja Teams-valvontana. (not translated)
5 op. x 27 t. = 135 t. oiskelijan itsenäistä työtä. (not translated)
Oxana Turko
Face-to-face
Professional English for the Game Design students.
English
12.01.2022 - 13.04.2022
08.11.2021 - 21.11.2021
20 - 50
Kielet ja viestintä, Kouvola (not translated)
Degree Programme in Game Design
Kouvola Campus
1-5
Anna-Liisa Luova
Face-to-face
Gerstler, S., Aho, H. & Willberg, H. 2019. No niin! 1. Suomea aikuisille. Helsinki: Finnlectura.
Classes on Kouvola Campus. There are contact lessons and independent studying included in the course. It is required to attend the lessons actively and complete the assignments and exams successfully.
The assessment is based on assignments completed successfully and active attendance. There will be two midterm exams.
English
17.01.2022 - 30.04.2022
03.01.2022 - 16.01.2022
20 - 50
anna-liisa.luova@xamk.fi
Kielet ja viestintä, Kouvola (not translated)
Degree Programme in Game Design, Degree Programme in Digital International Business
Kouvola Campus
1-5
Generic skills for working life.
There will be two exams in the course. Both exams must be passed. It is possible to write (rewrite) a non-written or not passed exam twice. The exam dates will be given at the beginning of the course.
All the assignments must be submitted following the given schedule, by the end of the course. Late submissions are not allowed.
135 h total (60 h contact lessons, 75 h independent).
Ksenia Visser
Suvi Pylvänen
Maarit Kalmakurki
20% Face-to-face, 80% Distance learning
Study material is in LEARN study environment.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Project report will be evaluated by Maarit Kalmakurki (research) and English teacher (language and referring).
English
17.01.2022 - 31.05.2022
08.11.2021 - 21.11.2021
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
4 credits
1-5
Research and development project is attributable to the essential requirements of the professional field and working life and supports the future thesis process.
Schedule is in LEARN.
In this course you will learn to write 12-step research plan and report your 3rd year project work. This course is essential part pf your 3rd year study project, and it will lead you to the Thesis process.
Heljä Uusitalo
Distance learning
Material and instructions are available on the Learn-platform.
This course is for the GDKV22KM students. The course is a joint implementation with the online course Finnish for Beginners (VV00EF96-3005).
Examination and assignments. Assessment on a scale of 1 - 5.
English
17.01.2022 - 30.04.2022
03.01.2022 - 16.01.2022
0 - 15
helja.uusitalo@xamk.fi
Kielet ja viestintä, Kouvola (not translated)
Degree Programme in Game Design
Ecampus
5 credits
1-5
The final exam will be open on Learn-platform from 9th of March until the 30th of April.
5 credits = 5 x 27 hours = 135 hours
Leena Griinari
Distance learning
Materiaali Learnissa (not translated)
Tämä on Viestintätaidot-opintojakson verkkototeutus.
Opiskelu toteutuu verkko-opintojakson aikataulun mukaisesti. Opintojakson verkkototeutuksen ihannemitoitus on 13 viikkoa. Verkko-opinnoissa opiskelija aikatauluttaa työskentelynsä haluamallaan tavalla ja suorittaa opintojakson mahdollisesti 13 viikon ihannemitoitusta nopeammin, kuitenkin niin, että opintojakson osiot suoritetaan niille asetetussa järjestyksessä. Suulliset tehtävät palautetaan joko videoina tai toteutetaan verkossa pienryhmätapaamisina. (not translated)
Arvioitavat kirjalliset ja suulliset tehtävät verkossa (not translated)
Tuition in Finnish
17.01.2022 - 30.04.2022
03.01.2022 - 16.01.2022
20 - 150
Kielet ja viestintä, Kotka (not translated)
Degree Programme in Environmental Engineering, Degree Programme in Game Design
Ecampus
5 credits
1-5
Opintojaksolla harjoitellaan työelämän viestintätilanteita. (not translated)
Tehtävien palautusaikataulu Learnissa. Kaikki tehtävät tulee palauttaa opintojakson toteutusaikana. (not translated)
135 tuntia (not translated)
Anna-Liisa Luova
Distance learning
Materiaali Learnissa (not translated)
Tämä on Viestintätaidot-opintojakson verkkototeutus.
Opiskelu toteutuu verkko-opintojakson aikataulun mukaisesti. Opintojakson verkkototeutuksen ihannemitoitus on 13 viikkoa. Verkko-opinnoissa opiskelija aikatauluttaa työskentelynsä haluamallaan tavalla ja suorittaa opintojakson mahdollisesti 13 viikon ihannemitoitusta nopeammin, kuitenkin niin, että opintojakson osiot suoritetaan niille asetetussa järjestyksessä. Suulliset tehtävät palautetaan joko videoina tai toteutetaan verkossa pienryhmätapaamisina. (not translated)
Arvioitavat kirjalliset ja suulliset tehtävät verkossa (not translated)
Tuition in Finnish
17.01.2022 - 30.04.2022
03.01.2022 - 16.01.2022
20 - 150
Kielet ja viestintä, Kotka (not translated)
Degree Programme in Environmental Engineering, Degree Programme in Game Design
Ecampus
5 credits
1-5
Opintojaksolla harjoitellaan työelämän viestintätilanteita. (not translated)
Tehtävien palautusaikataulu Learnissa. Kaikki tehtävät tulee palauttaa opintojakson toteutusaikana. (not translated)
135 tuntia (not translated)
Brenda Jiménez
Maarit Vahvanen
Panu Vuoristo
Face-to-face
Material on Learn
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
English
01.03.2022 - 24.04.2022
08.11.2021 - 21.11.2021
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1-5
Game Project
Marko Siitonen
60% Face-to-face, 40% Distance learning
There is no separate study material included in this course.
The employer may require the trainee to become acquainted with the respective internship task or part of it.
Practical training-related documentation (training agreements, realization and reporting instructions) can be found on the Learn page of the Game Design practical training.
An internship period is an entity designed as an individual period. The student is responsible for acquiring the internship. An internship as an entrepreneur is also counted as an internship.
Hand in your contract and hour sheets to your practical training coordinator (Marko Siitonen).
Attend practical training presentation day and make a presentation of your practical training.
(presentation days in autumn and spring)
English
02.05.2022 - 31.07.2022
14.03.2022 - 31.03.2022
1 - 30
Additional information: Marko Siitonen - Practical training coordinator - Game Design Degree
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
5 credits
2 credits
Approved/Failed
Internships are carried out in gaming companies or RDI projects.
International co-operation is possible especially in the form of internships abroad.
The same calculation formula is applied in the student's internship as in other studies:
1 credit (cr) corresponds to 27 working hours, ie 1 full 40-hour workweek corresponds to a workload of 1.5 credits.
5 cr = 135h working hours.
The total amount of 800 hours or 30 cr of internship required in the curriculum (HOPS) can be divided into different sized parts during the studies and there can be one or more employers.
Student finds and applies for a practical training placement in a game company or game project.
Marko Siitonen
92% Face-to-face, 8% Distance learning
There is no separate study material included in this course.
The employer may require the trainee to become acquainted with the respective internship task or part of it.
Practical training-related documentation (training agreements, realization and reporting instructions) can be found on the Learn page of the Game Design practical training.
An internship period is an entity designed as an individual period. The student is responsible for acquiring the internship. An internship as an entrepreneur is also counted as an internship.
Hand in your contract and hour sheets to your practical training coordinator (Marko Siitonen).
Attend practical training presentation day and make a presentation of your practical training.
(presentation days in autumn and spring)
English
02.05.2022 - 31.08.2022
14.03.2022 - 31.03.2022
10 - 25
Additional information: Marko Siitonen - Practical training coordinator - Game Design Degree
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
5 credits
2 credits
Approved/Failed
Internships are carried out in gaming companies or RDI projects.
International co-operation is possible especially in the form of internships abroad.
The same calculation formula is applied in the student's internship as in other studies:
1 credit (cr) corresponds to 27 working hours, ie 1 full 40-hour workweek corresponds to a workload of 1.5 credits.
5 cr = 135h working hours.
The total amount of 800 hours or 30 cr of internship required in the curriculum (HOPS) can be divided into different sized parts during the studies and there can be one or more employers.
Student finds and applies for a practical training placement in a game company or game project.
KY Opettaja
Suvi Pylvänen
20% Face-to-face, 80% Distance learning
Material on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Based on the assignments completed.
English
01.08.2022 - 31.10.2022
06.04.2022 - 22.04.2022
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
4 credits
1-5
Possibility for RDI co-operation.
Students will be working on game projects. The project continues at game project production course.
KY Opettaja
Suvi Pylvänen
80% Face-to-face, 20% Distance learning
Material on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Based on the assignments completed.
English
01.08.2022 - 20.10.2022
06.04.2022 - 22.04.2022
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1 credits
1-5
Possibility for RDI co-operation.
Students will be working on game projects. The project continues at game project production course.
Henri Brandt
80% Face-to-face, 20% Distance learning
Material on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
A student is able to
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks and analyse how the games are made
e. use the key models, methods, software and techniques of the professional field. Write analysis and present findings.
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
0 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
RDI co-operation will be integrated if possible
Suvi Pylvänen
Sabine Suorsa
Distance learning
Videos and material and Learn.
Webinars.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Learning diary and assignments handed in.
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Course is fully online.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Ecampus
5 credits
1-5
Course includes lecturer series & Q&A sessions from the game industry.
Students complete assignments independently.
Brenda Jiménez
20% Face-to-face, 80% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
Panu Vuoristo
20% Face-to-face, 80% Distance learning
Material on Learn
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assignments made during the course.
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
The course is closely related to 3D character design course.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
Marko Siitonen
40% Face-to-face, 60% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
1-5
RD&i cooperation will be integrated if possible.
Students complete assignments independently. In class, students will receive feedback and deepen their expertise. The assignments are mostly based on group work
Henri Brandt
20% Face-to-face, 80% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
RDI co-operation will be integrated if possible.
Marko Siitonen
Panu Vuoristo
40% Face-to-face, 60% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
1-5
RD&i cooperation will be integrated if possible.
Students complete assignments independently. In class, students will receive feedback and deepen their expertise. The assignments are mostly based on group work
Suvi Pylvänen
20% Face-to-face, 80% Distance learning
Videos and reading material on Learn.
Books:
Celia Hodent. 2017. The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design. CRC Press.
https://ebookcentral.proquest.com/lib/xamk-ebooks/detail.action?docID=4943930
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
UI/UX documentation produced
Learning diary
Self-evaluation
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
RD&I cooperation will be integrated if possible.
Students complete assignments independently. In class, student will receive feedback and deepen their expertise. The assignments are mostly based on group work.
Maarit Kalmakurki
Sarah-Jane Leavey
60% Face-to-face, 40% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of character and environment design assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of drawing techniques, iterative design methods, shape and colour language, Character psychology and motivational planning.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
2 credits
1-5
RDI will be intergrated where possible.
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Students complete assignments independently. In class, student will receive feedback and deepen their expertise.
The student will create a series of character and environment designs based around a theme and/or time period. Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Story Beat analysis
Character profile document
Environmental requirements list
Silhouette techniques
Ensemble character design
Iterative design methods in character development
Body types, Poses and ethnicity in character design
Colour and shape language design
Stylistic approaches to game art
Marko Siitonen
Brenda Jiménez
Sarah-Jane Leavey
60% Face-to-face, 40% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of analysis exercises and assignments in groups with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of professional language related to visual scripting, storyboard drawing techniques, and planning a shooting plan for a game trailer.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
2 credits
1-5
RDI will be intergrated where possible
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Students complete assignments independently. In class, students will receive feedback and deepen their expertise. The assignments are mostly based on group work
Marko Siitonen
Sarah-Jane Leavey
40% Face-to-face, 60% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
3 credits
1-5
RDI will be intergrated where possible
Exams and Deadlines
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Students complete assignments independently. In class, students will receive feedback and deepen their expertise. The assignments are mostly based on group work
Brenda Jiménez
80% Face-to-face, 20% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
Sarah-Jane Leavey
60% Face-to-face, 40% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of story based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in research, composition skills, the use of colour and lighting to project emotion and contribute to storytelling within an image.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
2 credits
1-5
RDI will be intergrated where possible
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Students complete assignments independently. In class, student will receive feedback and deepen their expertise.
Marko Siitonen
40% Face-to-face, 60% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
1-5
RD&i cooperation will be integrated if possible.
Students complete assignments independently. In class, students will receive feedback and deepen their expertise. The assignments are mostly based on group work
Brenda Jiménez
Face-to-face
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1-5
Sarah-Jane Leavey
Panu Vuoristo
20% Face-to-face, 80% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale1-5
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Further information
– Demonstrations and lectures (may be streamed via Teams) provide relevant theoretical content.
– Students complete a series of drawing based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
4 credits
1-5
RDI will be intergrated where possible
Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently or in groups outside of class.
The student will create a series of drawing demonstrating the following skills:
One point Perspective
Two point perspective
Use of Line thicknesses to define spacial relationships
Mirroring techniques
Transfering points
Basic anatomy block out and the human skeleton
Marko Siitonen
40% Face-to-face, 60% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
1-5
RD&i cooperation will be integrated if possible.
KY Opettaja
Distance learning
Material on Learn
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assignments completed
English
01.08.2022 - 31.12.2022
22.08.2022 - 28.08.2022
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Ecampus
5 credits
1-5
The teacher is from a company called Beyond Play.
Marko Siitonen
40% Face-to-face, 60% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.08.2022 - 31.12.2022
22.08.2022 - 28.08.2022
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
1-5
RD&i cooperation will be integrated if possible.
Sarah-Jane Leavey
60% Face-to-face, 40% Distance learning
English
01.08.2022 - 31.12.2022
22.08.2022 - 28.08.2022
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
2 credits
1-5
RDI will be intergrated where possible
Opettaja4 Yhteiset_opinnot
80% Face-to-face, 20% Distance learning
The online learning environment Learn and included material.
This course is for the students in the degree prorgammes of design/culture. For native or advanced (B2-) Finnish speakers.
The assessment bases on the assignments and active participation. More detailed description of the assessment available at the online environment Learn.
Tuition in Finnish
29.08.2022 - 31.12.2022
22.08.2022 - 28.08.2022
20 - 50
When you have done the enrollment, wait until the registration time is over. After that the course teacher accepts your registration. The information for the starting (schedule, online environment, assignments) this course will be published at the first meeting. For further information, please contact the teacher.
Kielet ja viestintä, Kouvola (not translated)
Degree Programme in Graphic Design, Degree Programme in Game Design
Kouvola Campus
1 credits
1-5
Field-spesific assignments for the working life purposes, integrated assignments in co-operation with degree programmes.
Possibly there are online exams, see the course schedule.
135 hours of work (incl. lectures, assignments, independent work, teamwork)
- written communication in my professional field
- oral communication in my professional field
- information retrieval and referencing
- team communication, meetings
Päivi Korhonen
40% Face-to-face, 60% Distance learning
Tailormade.
Scheduled track:
Students attend instruction and counselling according to the timetable. Studies follow the timetable of contact classes and assignments that are completed independently.
Informed in the beginning of assignment.
Tuition in Finnish
29.08.2022 - 31.12.2022
06.04.2022 - 22.04.2022
20 - 50
TEacher: Päivi Korhonen (paivi.korhonen@xamk.fi)
Kielet ja viestintä, Kouvola (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
1-5
Opintojaksolla työelämän viestintilanteita. (not translated)
Written and Oral test + presentation in December 2022.
Timetable will be announced when the assignment starts.
5 cr. x 27 h= 135 h of student's independent work
Elsa Hulkkonen
Sarah-Jane Leavey
40% Face-to-face, 60% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule.
Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
English
29.08.2022 - 16.12.2022
22.08.2022 - 28.08.2022
10 - 25
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
3 credits
1-5
RDI will be intergrated where possible
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Topics covered in the Colour segment of the course include:
The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition
Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.
Panu Vuoristo
20% Face-to-face, 80% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale1-5
English
01.09.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
– Demonstrations and lectures (maybe streamed via Teams) provide relevant theoretical content.
– Students complete a series of scripting assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
This course is not suitable for RDI co-operation
Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently.
The student will learn the following:
-how to use C# in Unity to create interactive and functional content
-basics of variables, functions and classes
-how to handle assets, such as sprites and sounds
-how to use rule tiles
-how colliders work
-how to create interactive UI elements
Marko Siitonen
Brenda Jiménez
40% Face-to-face, 60% Distance learning
Lectures, videos, links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Completed assignments.
English
01.09.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
1-5
RD&i cooperation will be integrated if possible.
Suvi Pylvänen
Panu Vuoristo
40% Face-to-face, 60% Distance learning
Material on Learn
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Game produced
English
01.09.2022 - 31.12.2022
06.04.2022 - 22.04.2022
0 - 25
Students are making a game in teams. The course is connected to game project planning and academic writing course within the same study module.
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
5 credits
3 credits
1-5
Possibility for a RDI project
Brenda Jiménez
Panu Vuoristo
20% Face-to-face, 80% Distance learning
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale1-5
English
01.09.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Further information
– Demonstrations and lectures (maybe streamed via Teams) provide relevant theoretical content.
– Students complete a series of 3D-graphics related assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
1 credits
4 credits
1-5
RDI will be intergrated where possible
Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently.
The student will learn the following:
- asset creation pipeline and workflows
- industry standard texturing techniques
- texture baking techniques
- retopology and automatic retopology
Miia Karttunen
Distance learning
Gehring, S. & Heinzmann, S. 2021 (or older editions). Suomen mestari 1. Helsinki: Finnlectura.
The material on the Moodle platform "Learn"
Online learning including recorded webinars in Teams and assignments. Independent studying. Teamwork by online methods. The course structure is scheduled.
The assessment is based on assignments completed successfully and active participation. There will be an exam at the end of the course.
English
12.09.2022 - 30.12.2022
22.08.2022 - 28.08.2022
20 - 60
When you have done the enrollment, wait until the registration time is over. After that the course teacher accepts your registration. The information for the starting (schedule, online environment, assignments) this course will be informed by email a few days before the course starts. For further information, please contact the teacher.
Kielet ja viestintä, Kouvola (not translated)
Degree Programme in Game Design
Ecampus
5 credits
1-5
This course builds general working-life competences by reinforcing language skills.
All the assignments must be submitted following the given schedule, by the end of the course. Late submissions are not allowed. There will be an online exam or exams during the course. The exam must be passed. It is possible to write (rewrite) a non-written or not passed exam twice. The exam dates will be given at the beginning of the course.
This course suits well for the international students.
135 hours of work (incl. lectures, assignments, independent or team work)
Suvi Pylvänen
Katariina Silvola
Face-to-face
www.lux.xamk.fi
open.learn.xamk.fi - Xamk orientation and Digital environment
We offer three learning paths: a working week-based learning path, an accelerated learning path and a learning path that enables integrating studies into work.
Working week-based learning path
You attend teaching and guidance sessions in accordance with the timetable. Your studies consist of group meetings according to the timetable and learning assignments that you do independently.
Accelerated learning path
You can accelerate your studies by independent learning, such as taking online courses, or by choosing courses from the timetable of some other group. Compared with the working week-based learning path, independent learning involves more independent studying of the subject at hand. You can combine independent studying with the working week-based system. This means that you may attend class according to your interests and needs. Your learning assignments, however, are designed in accordance with the independent path. If you have previously acquired relevant skills, you may be eligible for recognition of prior learning (RPL).
Integrating studies into work
If you are working in a company or organisation of your field of study, or you are participating in a relevant project of a higher education institution, you can earn full or partial credit for a course or module in the workplace/project. Discuss the arrangements with your teacher at the beginning of the course and agree on a development assignment to be carried out in the workplace or on the project. It is required that, during your work, you study the themes included in the course and master them in theory and practice. You prove your learning in a skills demonstration. Its extent and format are determined by the learning outcomes of the course. Learn about the recognition of prior learning (RPL).
Active motivation and the assignments.
English
12.09.2022 - 10.11.2022
22.08.2022 - 28.08.2022
0 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
Approved/Failed
Ksenia Visser
Maarit Kalmakurki
20% Face-to-face, 80% Distance learning
Study material is in LEARN study environment.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Project report will be evaluated by Maarit Kalmakurki (research) and English teacher (language and referring).
English
23.09.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
4 credits
1-5
Research and development project is attributable to the essential requirements of the professional field and working life and supports the future thesis process.
Schedule is in LEARN.
In this course you will learn to write 12-step research plan and report your 3rd year project work. This course is essential part pf your 3rd year study project, and it will lead you to the Thesis process.
Ksenia Visser
Maarit Kalmakurki
20% Face-to-face, 80% Distance learning
Study material is in LEARN study environment.
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Project report will be evaluated by Maarit Kalmakurki (research) and English teacher (language and referring).
English
23.09.2022 - 31.12.2022
06.04.2022 - 22.04.2022
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
3 credits
4 credits
1-5
Research and development project is attributable to the essential requirements of the professional field and working life and supports the future thesis process.
Schedule is in LEARN.
In this course you will learn to write 12-step research plan and report your 3rd year project work. This course is essential part pf your 3rd year study project, and it will lead you to the Thesis process.
Suvi Pylvänen
Panu Vuoristo
20% Face-to-face, 80% Distance learning
Material on Learn
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
The assessment is based on the game project produced.
English
01.10.2022 - 21.12.2022
06.04.2022 - 22.04.2022
10 - 25
Kulttuurin koulutusyksikkö (not translated)
Degree Programme in Game Design
Kouvola Campus
4 credits
1-5
Game project
This course is connected to the Game project planning and Reporting and academic writing course in the same module.
The degree programme studies aim to provide competence in global game design industry with hands-on experience. The studies cover a wide range of different study subjects with an emphasis on 3D modeling, game art and game design.
The students develop their design skills and learn to use professional tools through working on their own game projects. During these projects different game design concepts and prototypes are explored with the aim of improving the aesthetic, production, design thinking, visual communication and team working skills and know-how of the students.
Graduates of the Game Design Degree Programme are able to create games and interactive products to meet the needs of customers and end users. The graduates are aware of the potential of gamification and game development opportunities within markets, including the public and private as well as the entertainment sector.
The Degree Programme in Game Design consists of six core competence modules, including practical training and thesis, as well as complementary competences, including alternative studies. Your knowledge as a game designer increases and the content of studies follow certain themes:
- In the first year, you become familiar with the principles of game design, tools and software as well as project-based work.
- In the second year, you further develop skills in pre-production, character and environment design as well as game production.
- In the third year, you adopt knowledge and enhance your game design skills, and understanding of game business and development practices through a development project.
- In the fourth year, you develop personal competitiveness through practical training and thesis.
The core competence of the degree programme covers 105 ECTS credits through the following modules:
- Working life skills: you develop your skills in studying, communication and languages as well as in acquiring employment.
- Foundation studies: you become familiar with the basic techniques of drawing and painting and develop your skills in game design.
- Tools and software: you learn the basic tools and software required in game design.
- Games in context: you advance your knowledge of game business models and the cultural context of games. You develop and fine-tune your digital portfolio.
- Thesis: you further your knowledge and knowhow of a specific area of game design or game art through an independent research and development project.
The complementary competence of the degree programme covers 90 ECTS credits through the following modules:
- Pre-production skills: you develop your skills in level design, script writing and game design research through developing your own game concept as a member of a team.
- Environment design: you learn different aspects of environment design from mise-en-scene and concept art to 3D modeling through developing your own game environment.
- Character design: you advance your skills in character design from character development to drawing and animation and 3D modeling through developing your own character.
- Game production: you advance your skills of development platforms, user interface design and project management through your own development project.
- Game development: you gain a better understanding of scripting for game engines, 3D modeling and 3D animation that you can utilize in your own game project.
- Advanced game project: you develop your own game in a team from start to finish.
You will deepen your practical skills and theoretical knowledge of game mechanics and the key areas of your professional interests.
Practical training 30 ECTS credits
- The objective is to promote professional growth by increasing the students’ awareness of the field-specific work tasks and by supporting the students to work as a part of a work community.
Optional studies 15 ECTS credits
- Optional studies provide the opportunity to develop your own entrepreneurship, specific areas of game design or deepen your understanding of other fields: you can study courses from other degree programmes to meet your own objectives or focus.
You can study Game Design both as blended learning (part-time) and daytime (full-time) studies. In both options the aim is to gain approximately 30 ECTS every semester. Please read more about the options below.
Blended learning (part-time) studies
This is an option for you if you need to incorporate your studies with work or if you are not able to live near the campus. Students come to the campus approximately every three weeks for two days (Thursday and Friday from 9am till 6pm). The rest of the studies is independent work in your own time. Most of the teaching takes place at Meduusa Studio, Kouvola. The town has good train connections, and the campus is located a 20-minute walk from the train station. It takes approximately an hour and half by train from Helsinki to reach the campus.
During your contact lessons at Meduusa Studio, you are able to utilize the software and hardware available at the campus but for the work outside the university premises you are expected to have your own device.
Daytime (full-time) studies
Students work at the campus from Monday to Friday. This is for you if you value peer support and the network of your classmates on a daily basis. You are able to utilize the software and hardware available at the Meduusa Studio where most of the instruction takes place. The facilities are available for students to use also outside the classroom time in the evenings and during the weekends. This means that there is no requisite to have your own device.
Possibilities to speed up your studies
If you are able present evidence and demonstrate your prior learning, you can apply for recognition of prior learning for studies completed at universities or skills acquired through work. This allows you to concentrate on learning new things and makes it possible to speed up your studies.
Study support
At the beginning of your studies we will do a personal study and career plan (PSP) that will support you in your studies, practical training, thesis and exchange plans.
Study guidance provides you with important information and guidance during the various stages of your studies. The starting point for studying and study guidance is that you take responsibility for your own studies. However, you will be supported by student representative and tutors that help you with the study environment and study practices.
The services of the local health care centre, counselling psychologist and student well-being adviser are there to support you with your studies as well.
Read more about student well-being services.
Tuition fees
The tuition fee for non-EU/EEA students is 6000 euros per academic year. In addition to the tuition fee, you must independently cover your study materials and your own living expenses.
Scholarship scheme at Xamk
Students whose studies progress well (completes 55 ECTS credits during the academic year), will be refunded 50% of the paid fee.
Studies in Game Design enable students from different cultural backgrounds to build an international career. The degree gives you competence through research and development assignments to become an expert in specific areas of game design, which that supports your own career plans. During your studies, you devise your own game projects with the aim of building your own design portfolio that helps you with your employment in the future.
As a Bachelor of Culture and Arts you can become:
• game designer
• game artist
• 3D modeler of assets, characters and environments
• level designer
• user interface and/or user experience designer
• entrepreneur in game design
At Xamk you have an opportunity to work in projects used as learning environments which combine students, teachers and representatives of the world of work. Previously, students have, for example, created game assets, art and design for several research and development projects carried out at the university as well as pitched their game ideas and created games for various companies and organizations.
Through research and development projects you adopt an analytical, critical, research-oriented and reflective approach in the field of game design. You learn to use different methods of qualitative, quantitative and design research and can implement them in your own study. You are able to:
- creatively and critically apply your knowledge in a game design process
- set targets, define the research question and the frame of reference for your project
- choose the appropriate research methods for the project
- analyze how the chosen methods help answering the research question and draft a report with references.
Besides skills, competences and attitudes gained during project work, attending events and working with industrial partners provides you with opportunities to develop your networks. You can achieve references, make connections and get to know the industry, companies and stakeholders, which is essential for the future. For example, at Meduusa Studio we are hosting a yearly Theme Park – a digital art rally – seminar and workshops where industry professionals and students are able to meet, network and learn from each other. Learn more about Theme Park on Facebook and on Theme Park Finland website.
Our Meduusa Studio presents students with up-to-date equipment which enable the development of new projects for various platforms. In addition to traditional classrooms facilities, we have a studio with a motion capture facility and rooms for independent project work.
Students are able to borrow drawing tablets, digital cameras, game consoles and VR equipment for testing purposes and for their own development projects. All the software and hardware needed is at the campus which means that Game Design students do not need to bring their own computers to the campus.
The studio is also a great location to run game jams, LAN parties and seminars. In addition to the studio space, there is a sauna at Meduusa Studio that students have utilized during these events.
A lot of the study material is also available online which makes it possible for you to study in your own time as well.
Outside Meduusa Studio, we collaborate with the Degree Programme in Information Technology, located in Kotka, which focuses on game programming.