Game data (5 cr)
Code: PO00DN59-3001
General information
Enrollment
15.08.2020 - 04.09.2020
Timing
31.08.2020 - 18.12.2020
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Game Programming
Teachers
- Pekka Vilpponen
Teacher in charge
Pekka Vilpponen
Groups
-
POKT19SPGame programming, full-time studies
Objective
You know how to design the structure of data and game state by using different modelling techniques.
You are able to use a suitable form (database, files, etc.) for saving the game data.
You know how to utilize different programming languages to save and use data in games and game engines.
You are able to construct a NoSQL-database that is designed to handle large amounts of game data and use the data programmatically.
Content
How do you design and model game data?
How to use files and databases in storing game data and state?
How to take advantage of programming languages in implementing game data storage?
How can NoSQL be used in storing and utilizing very large amounts of data?
What features do game engines have for storing and retrieving game data?
Evaluation scale
1-5
Qualifications
Programming
Programming 2
Databases
Introduction to game engines