•   Backend programming TI00CW70-3002 01.08.2020-31.12.2020  5 credits  (TIKT17SPPELI) +-
    Learning outcomes of the course
    You are capable of implementing a simple backend for a game.
    You know how to design the communication between the frontend and backend of a game and implement the interface needed for that.
    You are able to use existing components and frameworks for implementing a backend of a game.
    Prerequisites and co-requisites
    Programming
    Programming 2
    Databases
    Introduction to Game Engines
    Game Design
    Game Data
    Course contents
    What kind of features are needed in a game in order to implement a reasonable backend?
    How can the communication and interface between the game frontend and backend be implemented?
    What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
    What kind of security considerations need to be taken into account when implementing a backend?
    How do performance demands affect the backend technology?

    Name of lecturer(s)

    Pekka Vilpponen

    Mode of delivery

    Face-to-face

    Recommended or required reading

    Luentomateriaalit yms. sähköisessä oppimisympäristössä, www-lähteet, pelimoottorien ohjeet ja referenssit. (not translated)

    Language of instruction

    Tuition in Finnish

    Timing

    01.08.2020 - 31.12.2020

    Enrollment date

    15.08.2020 - 04.09.2020

    5 credits

    Group(s)
    • TIKT17SPPELI
    Unit, in charge

    Informaatioteknologian koulutusyksikkö (not translated)

    Teacher(s)

    Teemu Saarelainen

    Programme(s)

    Degree Programme in Information Technology

    Unit location

    Kotka Campus

    Evaluation scale

    1-5

    Students use of time and load

    Yhteensä 135h, josta 70h lähiopetusta ja 65h itsenäistä työtä (harjoitustehtävät ja -työt). (not translated)