•   Entrepreneurship and project management in the game industry TI00CW72-3002 31.08.2020-18.12.2020  5 credits  (TIKT17SPPELI) +-
    Learning outcomes of the course
    You understand how the game industry differs from the basic industry.
    You understand the environment of the field and know the actors of the field. You know the ways of action of the field.
    You know the organisations which support the entrepreneurship.
    You can act as the leader in the project and understand the processes which are related to it.
    Course contents
    How can you get funding to your game company?
    What kind of organizations support entrepreneurship?
    What kind of events help you to network?
    What kind of game companies are operating in the area?
    How to be a projectmanager?
    What is a project management prosess?

    Name of lecturer(s)

    Niina Mässeli

    Mode of delivery

    Face-to-face

    Recommended or required reading

    Opiskelumateriaali julkaistaan opintojakson moodle sivulla. (not translated)

    Language of instruction

    Tuition in Finnish

    Timing

    31.08.2020 - 18.12.2020

    Enrollment date

    15.08.2020 - 04.09.2020

    5 credits

    Group(s)
    • TIKT17SPPELI
    Unit, in charge

    Informaatioteknologian koulutusyksikkö (not translated)

    Teacher(s)

    Niina Mässeli

    Programme(s)

    Degree Programme in Information Technology

    Unit location

    Kotka Campus

    Evaluation scale

    1-5

    Planned learning activities and teaching methods

    Osallistut työjärjestyksen mukaiseen opetukseen ja ohjaukseen. Opiskelusi rytmittyvät työjärjestyksen mukaiset ryhmätapaamiset ja itsenäisesti ja tiimissä tehtävät oppimistehtävät.

    Opintoja nopeuttava oppimisväylä ja työn opinnollistaminen: Suoritustavasta sovittava ennen opintojakson alkua. (not translated)

    Students use of time and load

    135 tuntia, joista lähiopetusta noin 556 tuntia (not translated)