Discrete mathematics 2 (5 cr)
Code: TK00BK51-3007
General information
Enrollment
12.04.2021 - 25.04.2021
Timing
30.08.2021 - 17.12.2021
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
12 - 60
Degree programmes
- Degree Programme in Game Programming
Teachers
- Henry Lähteenmäki
Teacher in charge
Henry Lähteenmäki
Groups
-
POKT20SPGame programming, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
Lecture notes and calculations.
Teaching methods
Final exam.
Employer connections
This course does not include RDI and work-related cooperation.
Evaluation scale
1-5
Qualifications
Discrete mathematics 1 or equivalent knowledge