Unreal Engine C++ development (not translated) VV00ED90-3001 01.01.2020-26.04.2020
Learning outcomes of the course
The attendant knows how to to use C++ within the Unreal Engine. The attendant knows how to create C++ modules that can be used by Blueprint Visual Scripting System. The attendant knows the most common macro commands and template functions that Unreal Engine uses.
Prerequisites and co-requisites
Basics of object oriented programming
Getting familiar with what kind of construct Unreal Engine code has. We create new classes and objects using C++ inside Unreal Engine. We program logic with C++ and learn how it can be used side by side with the Blueprint Visual Scripting System. In course, we build multiple examples that use C++ and the Blueprint Scripting.
Name of lecturer(s)
Mode of delivery
Language of instruction
01.01.2020 - 26.04.2020
16.12.2019 - 10.01.2020
10 - 30
Degree Programme in Business Information Technology