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Unreal Engine C++ development (3 cr)

Code: VV00ED90-3001

General information


Enrollment

16.12.2019 - 01.03.2020

Timing

11.03.2020 - 10.05.2020

Number of ECTS credits allocated

3 op

Virtual portion

3 op

Mode of delivery

Distance learning

Campus

Mikkeli Campus

Teaching languages

  • English
  • Finnish

Seats

10 - 30

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Juha Ojala

Teacher in charge

Juha Ojala

Groups

  • VV2019-2020

Objective

The student knows how to use C++ within the Unreal Engine. The student knows how to create C++ modules that can be used by Blueprint Visual Scripting System. The student knows the most common macro commands and template functions that Unreal Engine uses.

Content

Students become familiar with what kind of construct Unreal Engine code has. We create new classes and objects using C++ inside Unreal Engine. We program logic with C++ and learn how it can be used side by side with the Blueprint Visual Scripting System. During the course, we build multiple examples that use C++ and the Blueprint Scripting.

Evaluation scale

1-5

Qualifications

Basics of object oriented programming