Unreal Engine C++ development (3 cr)
Code: VV00ED90-3001
General information
Enrollment
16.12.2019 - 01.03.2020
Timing
11.03.2020 - 10.05.2020
Number of ECTS credits allocated
3 op
Virtual portion
3 op
Mode of delivery
Distance learning
Campus
Mikkeli Campus
Teaching languages
- English
- Finnish
Seats
10 - 30
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Juha Ojala
Teacher in charge
Juha Ojala
Groups
-
VV2019-2020
Objective
The student knows how to use C++ within the Unreal Engine. The student knows how to create C++ modules that can be used by Blueprint Visual Scripting System. The student knows the most common macro commands and template functions that Unreal Engine uses.
Content
Students become familiar with what kind of construct Unreal Engine code has. We create new classes and objects using C++ inside Unreal Engine. We program logic with C++ and learn how it can be used side by side with the Blueprint Visual Scripting System. During the course, we build multiple examples that use C++ and the Blueprint Scripting.
Evaluation scale
1-5
Qualifications
Basics of object oriented programming