Creating network game using Unreal Engine (3 cr)
Code: VV00ED91-3001
General information
Enrollment
16.12.2019 - 10.01.2020
Timing
07.01.2020 - 08.03.2020
Number of ECTS credits allocated
3 op
Virtual portion
3 op
Mode of delivery
Distance learning
Campus
Mikkeli Campus
Teaching languages
- English
- Finnish
Seats
10 - 30
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Juha Ojala
Teacher in charge
Juha Ojala
Groups
-
VV2019-2020
Objective
The student has an understanding of how underlying multiplayer architecture works in Unreal Engine. The student knows what elements are by default common between server and client and what aren’t and how they can use that information to their benefit. The student knows the most common settings used in a multiplayer game and how to use them. At the end of the course, the student can create a working multiplayer game independently.
Content
During the course, we learn what kind of architecture Unreal Engine uses in its multiplayer system; what menus and settings are related to multiplayer and how to use them. We create small examples that use different multiplayer features.
Evaluation scale
1-5
Qualifications
Basics of UE4 Blueprint Visual Scripting System