Creating network game using Unreal Engine (not translated) VV00ED91-3001 01.01.2020-26.04.2020
Learning outcomes of the course
The attendant has an understanding of how underlying multiplayer architecture works in Unreal Engine. The attendant knows what things are by default common between server and client and what aren’t and how they can use that information to their benefit. The attendant knows the most common settings used in a multiplayer game and knows how to use them. At the end of the course, the attendant can create a working multiplayer game independently.
Prerequisites and co-requisites
Basics of UE4 Blueprint Visual Scripting System
In course, we learn what kind of architecture Unreal Engine uses in its multiplayer system. What menus and settings are related to multiplayer and how to use them. We create small examples that use different multiplayer features.
Name of lecturer(s)
Mode of delivery
Language of instruction
01.01.2020 - 26.04.2020
16.12.2019 - 10.01.2020
10 - 30
Degree Programme in Business Information Technology