Skip to main content

Creating network game using Unreal Engine (3 cr)

Code: VV00ED91-3001

General information


Enrollment

16.12.2019 - 10.01.2020

Timing

07.01.2020 - 08.03.2020

Number of ECTS credits allocated

3 op

Virtual portion

3 op

Mode of delivery

Distance learning

Campus

Mikkeli Campus

Teaching languages

  • English
  • Finnish

Seats

10 - 30

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Juha Ojala

Teacher in charge

Juha Ojala

Groups

  • VV2019-2020

Objective

The student has an understanding of how underlying multiplayer architecture works in Unreal Engine. The student knows what elements are by default common between server and client and what aren’t and how they can use that information to their benefit. The student knows the most common settings used in a multiplayer game and how to use them. At the end of the course, the student can create a working multiplayer game independently.

Content

During the course, we learn what kind of architecture Unreal Engine uses in its multiplayer system; what menus and settings are related to multiplayer and how to use them. We create small examples that use different multiplayer features.

Evaluation scale

1-5

Qualifications

Basics of UE4 Blueprint Visual Scripting System