Preproduction and prototyping in gamesLaajuus (5 cr)
Course unit code: GD00FN75
General information
- Credits
- 5 cr
- Teaching language
- English
Objective
How do you effectively plan and prototype game ideas to ensure successful development?
What are the best methods for iterating and refining prototypes based on player feedback and testing?
Content
You learn how to structure and plan a game project during the preproduction phase, focusing on concept development, storyboarding, and asset planning.
You explore rapid prototyping techniques to test gameplay mechanics and ideas before full-scale development.
You understand the importance of iteration and feedback in refining game concepts.
Evaluation
Students can
a. use professional vocabulary and concepts in an expert way in different situations.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
d. assess operations in customer/client, user and target group situations.
e. choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
f. promote teams’ goal-oriented operation.