Game design research and sketching (5 cr)
Code: GD00CU07-3003
General information
- Enrollment
-
16.12.2019 - 10.01.2020
Registration for the implementation has ended.
- Timing
-
06.01.2020 - 21.02.2020
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- RDI portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Marko Siitonen
- Sarah-Jane Leavey
- Teacher in charge
- Marko Siitonen
- Groups
-
GDKV19SPGame design, full-time studies
- Course
- GD00CU07
Objective
You learn the role of sketching in a design process.
You learn how to visualise your ideas.
You learn to create variations and explain design concepts and functionalities.
You learn to study form, volume, shape and proportions.
You learn to do sketches and variations.
You learn to create reports and presentations.
You are able to examine current, historical, biological and geological reference materials for costume, architecture, terrain and technology concept development.
Content
How to create quick sketches of given topics?
How to sketch vehicles, buildings and other objects?
How to study reference material?
How to visualise your ideas?
How to sketch from reference material?
How to create sketches by observing objects?
How to use sketching to explain functionalities?
How to use reference material as a basis of your written documentations?
How to present your ideas with sketches and written documents?