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Level design (5 cr)

Code: GD00CU14-3003

General information


Enrollment
15.08.2020 - 04.09.2020
Registration for the implementation has ended.
Timing
01.08.2020 - 31.12.2020
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
RDI portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Teacher in charge
Marko Siitonen
Groups
GDKV19SP
Game design, full-time studies
Course
GD00CU14
No reservations found for realization GD00CU14-3003!

Objective

You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.

Content

What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?

Qualifications

Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.

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